mirror of https://github.com/ppy/osu
37 lines
1.2 KiB
C#
37 lines
1.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using NUnit.Framework;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Testing;
|
|
using osu.Game.Rulesets;
|
|
using osu.Game.Rulesets.Osu;
|
|
using osu.Game.Rulesets.Scoring;
|
|
using osu.Game.Skinning;
|
|
|
|
namespace osu.Game.Tests.Visual.Gameplay
|
|
{
|
|
public class TestSceneSkinnableAccuracyCounter : SkinnableTestScene
|
|
{
|
|
protected override Ruleset CreateRulesetForSkinProvider() => new OsuRuleset();
|
|
|
|
[Cached]
|
|
private ScoreProcessor scoreProcessor = new ScoreProcessor();
|
|
|
|
[SetUpSteps]
|
|
public void SetUpSteps()
|
|
{
|
|
AddStep("Set initial accuracy", () => scoreProcessor.Accuracy.Value = 1);
|
|
AddStep("Create accuracy counters", () => SetContents(() => new SkinnableDrawable(new HUDSkinComponent(HUDSkinComponents.AccuracyCounter))));
|
|
}
|
|
|
|
[Test]
|
|
public void TestChangingAccuracy()
|
|
{
|
|
AddStep(@"Reset all", () => scoreProcessor.Accuracy.Value = 1);
|
|
|
|
AddStep(@"Miss :(", () => scoreProcessor.Accuracy.Value -= 0.023);
|
|
}
|
|
}
|
|
}
|