osu/osu.Game/IO/IStorageResourceProvider.cs
2022-08-08 13:06:01 +09:00

47 lines
1.4 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Audio;
using osu.Framework.Graphics.Rendering;
using osu.Framework.Graphics.Textures;
using osu.Framework.IO.Stores;
using osu.Game.Database;
namespace osu.Game.IO
{
public interface IStorageResourceProvider
{
/// <summary>
/// The game renderer.
/// </summary>
IRenderer Renderer { get; }
/// <summary>
/// Retrieve the game-wide audio manager.
/// </summary>
AudioManager? AudioManager { get; }
/// <summary>
/// Access game-wide user files.
/// </summary>
IResourceStore<byte[]> Files { get; }
/// <summary>
/// Access game-wide resources.
/// </summary>
IResourceStore<byte[]> Resources { get; }
/// <summary>
/// Access realm.
/// </summary>
RealmAccess RealmAccess { get; }
/// <summary>
/// Create a texture loader store based on an underlying data store.
/// </summary>
/// <param name="underlyingStore">The underlying provider of texture data (in arbitrary image formats).</param>
/// <returns>A texture loader store.</returns>
IResourceStore<TextureUpload> CreateTextureLoaderStore(IResourceStore<byte[]> underlyingStore);
}
}