mirror of https://github.com/ppy/osu
295 lines
14 KiB
C#
295 lines
14 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Diagnostics;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Screens;
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using osu.Game.Audio;
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using osu.Game.Beatmaps;
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using osu.Game.Online.API;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Online.Multiplayer.GameTypes;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Screens.Multi.Components;
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using osu.Game.Screens.Multi.Match.Components;
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using osu.Game.Screens.Multi.Play;
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using osu.Game.Screens.Multi.Ranking;
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using osu.Game.Screens.Play;
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using osu.Game.Screens.Select;
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using osu.Game.Users;
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using Footer = osu.Game.Screens.Multi.Match.Components.Footer;
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namespace osu.Game.Screens.Multi.Match
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{
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[Cached(typeof(IPreviewTrackOwner))]
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public class MatchSubScreen : MultiplayerSubScreen, IPreviewTrackOwner
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{
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public override bool DisallowExternalBeatmapRulesetChanges => true;
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public override string Title { get; }
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public override string ShortTitle => "room";
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[Resolved(typeof(Room), nameof(Room.RoomID))]
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private Bindable<int?> roomId { get; set; }
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[Resolved(typeof(Room), nameof(Room.Type))]
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private Bindable<GameType> type { get; set; }
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[Resolved(typeof(Room), nameof(Room.Playlist))]
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private BindableList<PlaylistItem> playlist { get; set; }
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[Resolved]
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private BeatmapManager beatmapManager { get; set; }
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[Resolved(canBeNull: true)]
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private Multiplayer multiplayer { get; set; }
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protected readonly Bindable<PlaylistItem> SelectedItem = new Bindable<PlaylistItem>();
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private MatchSettingsOverlay settingsOverlay;
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private MatchLeaderboard leaderboard;
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private IBindable<WeakReference<BeatmapSetInfo>> managerUpdated;
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private OverlinedHeader participantsHeader;
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public MatchSubScreen(Room room)
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{
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Title = room.RoomID.Value == null ? "New room" : room.Name.Value;
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Activity.Value = new UserActivity.InLobby(room);
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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InternalChildren = new Drawable[]
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{
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new GridContainer
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{
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RelativeSizeAxes = Axes.Both,
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Content = new[]
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{
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new Drawable[]
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{
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding
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{
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Horizontal = 105,
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Vertical = 20
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},
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Child = new GridContainer
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{
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RelativeSizeAxes = Axes.Both,
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RowDimensions = new[]
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{
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new Dimension(GridSizeMode.AutoSize),
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new Dimension(GridSizeMode.AutoSize),
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new Dimension(GridSizeMode.AutoSize),
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new Dimension(),
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},
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Content = new[]
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{
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new Drawable[] { new Components.Header() },
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new Drawable[]
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{
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participantsHeader = new OverlinedHeader("Participants")
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{
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ShowLine = false
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}
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},
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new Drawable[]
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{
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new Container
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Margin = new MarginPadding { Top = 5 },
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Child = new ParticipantsDisplay(Direction.Horizontal)
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{
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Details = { BindTarget = participantsHeader.Details }
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}
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}
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},
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new Drawable[]
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{
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new GridContainer
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{
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RelativeSizeAxes = Axes.Both,
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Content = new[]
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{
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new Drawable[]
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{
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding { Right = 5 },
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Child = new GridContainer
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{
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RelativeSizeAxes = Axes.Both,
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Content = new[]
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{
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new Drawable[] { new OverlinedPlaylistHeader(), },
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new Drawable[]
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{
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new DrawableRoomPlaylistWithResults
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{
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RelativeSizeAxes = Axes.Both,
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Items = { BindTarget = playlist },
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SelectedItem = { BindTarget = SelectedItem },
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RequestShowResults = item =>
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{
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Debug.Assert(roomId.Value != null);
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multiplayer?.Push(new TimeshiftResultsScreen(null, roomId.Value.Value, item, false));
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}
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}
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},
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},
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RowDimensions = new[]
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{
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new Dimension(GridSizeMode.AutoSize),
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new Dimension(),
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}
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}
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},
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null,
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new GridContainer
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{
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RelativeSizeAxes = Axes.Both,
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Content = new[]
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{
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new Drawable[] { new OverlinedHeader("Leaderboard"), },
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new Drawable[] { leaderboard = new MatchLeaderboard { RelativeSizeAxes = Axes.Both }, },
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new Drawable[] { new OverlinedHeader("Chat"), },
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new Drawable[] { new MatchChatDisplay { RelativeSizeAxes = Axes.Both } }
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},
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RowDimensions = new[]
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{
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new Dimension(GridSizeMode.AutoSize),
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new Dimension(),
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new Dimension(GridSizeMode.AutoSize),
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new Dimension(GridSizeMode.Relative, size: 0.4f, minSize: 120),
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}
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},
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null
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},
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},
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ColumnDimensions = new[]
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{
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new Dimension(GridSizeMode.Relative, size: 0.5f, maxSize: 400),
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new Dimension(),
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new Dimension(GridSizeMode.Relative, size: 0.5f, maxSize: 600),
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new Dimension(),
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}
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}
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}
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},
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}
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}
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},
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new Drawable[]
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{
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new Footer
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{
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OnStart = onStart,
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SelectedItem = { BindTarget = SelectedItem }
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}
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}
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},
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RowDimensions = new[]
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{
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new Dimension(),
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new Dimension(GridSizeMode.AutoSize),
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}
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},
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settingsOverlay = new MatchSettingsOverlay
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{
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RelativeSizeAxes = Axes.Both,
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EditPlaylist = () => this.Push(new MatchSongSelect()),
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State = { Value = roomId.Value == null ? Visibility.Visible : Visibility.Hidden }
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}
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};
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}
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[Resolved]
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private IAPIProvider api { get; set; }
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protected override void LoadComplete()
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{
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base.LoadComplete();
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roomId.BindValueChanged(id =>
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{
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if (id.NewValue == null)
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settingsOverlay.Show();
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else
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{
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settingsOverlay.Hide();
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// Set the first playlist item.
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// This is scheduled since updating the room and playlist may happen in an arbitrary order (via Room.CopyFrom()).
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Schedule(() => SelectedItem.Value = playlist.FirstOrDefault());
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}
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}, true);
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SelectedItem.BindValueChanged(_ => Scheduler.AddOnce(selectedItemChanged));
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SelectedItem.Value = playlist.FirstOrDefault();
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managerUpdated = beatmapManager.ItemUpdated.GetBoundCopy();
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managerUpdated.BindValueChanged(beatmapUpdated);
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}
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public override bool OnExiting(IScreen next)
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{
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RoomManager?.PartRoom();
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Mods.Value = Array.Empty<Mod>();
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return base.OnExiting(next);
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}
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private void selectedItemChanged()
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{
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updateWorkingBeatmap();
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var item = SelectedItem.Value;
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Mods.Value = item?.RequiredMods?.ToArray() ?? Array.Empty<Mod>();
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if (item?.Ruleset != null)
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Ruleset.Value = item.Ruleset.Value;
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}
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private void beatmapUpdated(ValueChangedEvent<WeakReference<BeatmapSetInfo>> weakSet) => Schedule(updateWorkingBeatmap);
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private void updateWorkingBeatmap()
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{
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var beatmap = SelectedItem.Value?.Beatmap.Value;
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// Retrieve the corresponding local beatmap, since we can't directly use the playlist's beatmap info
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var localBeatmap = beatmap == null ? null : beatmapManager.QueryBeatmap(b => b.OnlineBeatmapID == beatmap.OnlineBeatmapID);
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Beatmap.Value = beatmapManager.GetWorkingBeatmap(localBeatmap);
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}
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private void onStart()
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{
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switch (type.Value)
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{
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default:
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case GameTypeTimeshift _:
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multiplayer?.Push(new PlayerLoader(() => new TimeshiftPlayer(SelectedItem.Value)
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{
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Exited = () => leaderboard.RefreshScores()
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}));
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break;
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}
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}
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}
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}
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