mirror of
https://github.com/ppy/osu
synced 2024-12-11 17:42:28 +00:00
139 lines
5.2 KiB
C#
139 lines
5.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Colour;
|
|
using osu.Framework.Graphics.Containers;
|
|
using osu.Framework.Layout;
|
|
using osu.Game.Graphics;
|
|
using osu.Game.Rulesets.Edit;
|
|
using osuTK;
|
|
|
|
namespace osu.Game.Screens.Edit.Compose.Components
|
|
{
|
|
/// <summary>
|
|
/// A grid which takes user input and returns a quantized ("snapped") position and time.
|
|
/// </summary>
|
|
public abstract class DistanceSnapGrid : CompositeDrawable
|
|
{
|
|
/// <summary>
|
|
/// The spacing between each tick of the beat snapping grid.
|
|
/// </summary>
|
|
protected float DistanceSpacing { get; private set; }
|
|
|
|
/// <summary>
|
|
/// The maximum number of distance snapping intervals allowed.
|
|
/// </summary>
|
|
protected int MaxIntervals { get; private set; }
|
|
|
|
/// <summary>
|
|
/// The position which the grid should start.
|
|
/// The first beat snapping tick is located at <see cref="StartPosition"/> + <see cref="DistanceSpacing"/> away from this point.
|
|
/// </summary>
|
|
protected readonly Vector2 StartPosition;
|
|
|
|
/// <summary>
|
|
/// The snapping time at <see cref="StartPosition"/>.
|
|
/// </summary>
|
|
protected readonly double StartTime;
|
|
|
|
[Resolved]
|
|
protected OsuColour Colours { get; private set; }
|
|
|
|
[Resolved]
|
|
protected IPositionSnapProvider SnapProvider { get; private set; }
|
|
|
|
[Resolved]
|
|
private EditorBeatmap beatmap { get; set; }
|
|
|
|
[Resolved]
|
|
private BindableBeatDivisor beatDivisor { get; set; }
|
|
|
|
private readonly LayoutValue gridCache = new LayoutValue(Invalidation.RequiredParentSizeToFit);
|
|
private readonly double? endTime;
|
|
|
|
/// <summary>
|
|
/// Creates a new <see cref="DistanceSnapGrid"/>.
|
|
/// </summary>
|
|
/// <param name="startPosition">The position at which the grid should start. The first tick is located one distance spacing length away from this point.</param>
|
|
/// <param name="startTime">The snapping time at <see cref="StartPosition"/>.</param>
|
|
/// <param name="endTime">The time at which the snapping grid should end. If null, the grid will continue until the bounds of the screen are exceeded.</param>
|
|
protected DistanceSnapGrid(Vector2 startPosition, double startTime, double? endTime = null)
|
|
{
|
|
this.endTime = endTime;
|
|
StartPosition = startPosition;
|
|
StartTime = startTime;
|
|
|
|
RelativeSizeAxes = Axes.Both;
|
|
|
|
AddLayout(gridCache);
|
|
}
|
|
|
|
protected override void LoadComplete()
|
|
{
|
|
base.LoadComplete();
|
|
|
|
beatDivisor.BindValueChanged(_ => updateSpacing(), true);
|
|
}
|
|
|
|
private void updateSpacing()
|
|
{
|
|
DistanceSpacing = SnapProvider.GetBeatSnapDistanceAt(StartTime);
|
|
|
|
if (endTime == null)
|
|
MaxIntervals = int.MaxValue;
|
|
else
|
|
{
|
|
// +1 is added since a snapped hitobject may have its start time slightly less than the snapped time due to floating point errors
|
|
double maxDuration = endTime.Value - StartTime + 1;
|
|
MaxIntervals = (int)(maxDuration / SnapProvider.DistanceToDuration(StartTime, DistanceSpacing));
|
|
}
|
|
|
|
gridCache.Invalidate();
|
|
}
|
|
|
|
protected override void Update()
|
|
{
|
|
base.Update();
|
|
|
|
if (!gridCache.IsValid)
|
|
{
|
|
ClearInternal();
|
|
CreateContent();
|
|
gridCache.Validate();
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Creates the content which visualises the grid ticks.
|
|
/// </summary>
|
|
protected abstract void CreateContent();
|
|
|
|
/// <summary>
|
|
/// Snaps a position to this grid.
|
|
/// </summary>
|
|
/// <param name="position">The original position in coordinate space local to this <see cref="DistanceSnapGrid"/>.</param>
|
|
/// <returns>A tuple containing the snapped position in coordinate space local to this <see cref="DistanceSnapGrid"/> and the respective time value.</returns>
|
|
public abstract (Vector2 position, double time) GetSnappedPosition(Vector2 position);
|
|
|
|
/// <summary>
|
|
/// Retrieves the applicable colour for a beat index.
|
|
/// </summary>
|
|
/// <param name="placementIndex">The 0-based beat index from the point of placement.</param>
|
|
/// <returns>The applicable colour.</returns>
|
|
protected ColourInfo GetColourForIndexFromPlacement(int placementIndex)
|
|
{
|
|
var timingPoint = beatmap.ControlPointInfo.TimingPointAt(StartTime);
|
|
var beatLength = timingPoint.BeatLength / beatDivisor.Value;
|
|
var beatIndex = (int)Math.Round((StartTime - timingPoint.Time) / beatLength);
|
|
|
|
var colour = BindableBeatDivisor.GetColourFor(BindableBeatDivisor.GetDivisorForBeatIndex(beatIndex + placementIndex + 1, beatDivisor.Value), Colours);
|
|
|
|
int repeatIndex = placementIndex / beatDivisor.Value;
|
|
return colour.MultiplyAlpha(0.5f / (repeatIndex + 1));
|
|
}
|
|
}
|
|
}
|