osu/osu.Game.Rulesets.Catch
Salman Ahmed bfe332909c Remove "hide combo counter on break time" feature for being too complex
The combo counter will be hidden at most one second after the break has started anyways, so why not just remove this feature if the way of implementing it is complicated to be merged within the legacy counter implementation.
2020-09-21 14:32:14 +03:00
..
Beatmaps Make beatmap conversion support cancellation tokens 2020-09-17 17:40:05 +09:00
Difficulty Move MaxCombo to base DifficultyAttributes 2020-08-28 19:16:20 +09:00
Judgements Increase HP gain of bananas 2020-07-11 20:35:58 +09:00
MathUtils
Mods Merge remote-tracking branch 'upstream/master' into catch-combo-counter 2020-09-01 20:17:25 +03:00
Objects Merge branch 'master' into add-droplet-hypers 2020-08-21 13:09:16 +09:00
Properties
Replays Update naming 2020-07-22 19:53:45 +09:00
Resources/Testing/Beatmaps Fix right bound not being applied correctly 2020-08-20 20:25:40 +09:00
Scoring
Skinning Remove "hide combo counter on break time" feature for being too complex 2020-09-21 14:32:14 +03:00
UI Encapsulate combo display better 2020-09-12 22:40:34 +02:00
CatchInputManager.cs
CatchRuleset.cs Update class exclusion for dynamic compilation 2020-09-04 20:41:08 +09:00
CatchSkinComponent.cs
CatchSkinComponents.cs Add support to use legacy combo fonts for the counter on legacy skins 2020-08-03 21:40:20 +03:00
osu.Game.Rulesets.Catch.csproj