osu/osu.Game/Rulesets
Bartłomiej Dach 6ed474d4fb
Rearrange formula for maximum accuracy
Feels like it's easier to understand this way. The difference of the
maximum scoring values for the entire beatmap and the max values for the
part of the beatmap that has already been played represents the act of
filling the rest of the unjudged objects with maximum results.
2022-12-30 20:56:54 +01:00
..
Configuration Fix parsing of ruleset configuration values being incorrect on some locales 2022-12-12 01:56:36 +09:00
Difficulty Merge pull request #21228 from Terochi/recent-messages-implementation 2022-11-23 14:58:42 +09:00
Edit Update `IBeatSnapProvider` documentation to mention the pre-divided `BeatSnap` 2022-12-02 17:57:15 +09:00
Filter
Judgements Fix judgement text never being added to hierarchy 2022-12-24 09:37:40 +01:00
Mods Use new ArgumentNullException.ThrowIfNull throw-helper API 2022-12-22 21:27:59 +01:00
Objects Use new ArgumentNullException.ThrowIfNull throw-helper API 2022-12-22 21:27:59 +01:00
Replays
Scoring Rearrange formula for maximum accuracy 2022-12-30 20:56:54 +01:00
Timing
UI Use new ArgumentNullException.ThrowIfNull throw-helper API 2022-12-22 21:27:59 +01:00
AssemblyRulesetStore.cs
ILegacyRuleset.cs
IRulesetConfigCache.cs
IRulesetInfo.cs
IRulesetStore.cs
RealmRulesetStore.cs
Ruleset.cs Use generic Enum methods 2022-12-26 20:36:39 +01:00
RulesetConfigCache.cs Partial everything 2022-11-27 00:00:27 +09:00
RulesetInfo.cs Fix the MOTHERLOAD of undetected issues that are now visible thanks to net6.0 2022-12-16 18:16:26 +09:00
RulesetLoadException.cs
RulesetSelector.cs Partial everything 2022-11-27 00:00:27 +09:00
RulesetStore.cs Use `MaxBy` in all locations that can and update inspection level to match `dotnet-build` 2022-12-19 16:47:10 +09:00