mirror of https://github.com/ppy/osu
494 lines
19 KiB
C#
494 lines
19 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Extensions.TypeExtensions;
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using osu.Framework.Screens;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Replays;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Osu.Mods;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Replays;
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using osu.Game.Rulesets.Replays;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Scoring;
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using osu.Game.Screens.Play;
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using osu.Game.Tests.Visual;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Tests
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{
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public partial class TestSceneObjectOrderedHitPolicy : RateAdjustedBeatmapTestScene
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{
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private const double early_miss_window = 1000; // time after -1000 to -500 is considered a miss
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private const double late_miss_window = 500; // time after +500 is considered a miss
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/// <summary>
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/// Tests clicking a future circle before the first circle's start time, while the first circle HAS NOT been judged.
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/// </summary>
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[Test]
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public void TestClickSecondCircleBeforeFirstCircleTime()
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{
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const double time_first_circle = 1500;
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const double time_second_circle = 1600;
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Vector2 positionFirstCircle = Vector2.Zero;
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Vector2 positionSecondCircle = new Vector2(80);
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var hitObjects = new List<OsuHitObject>
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{
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new TestHitCircle
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{
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StartTime = time_first_circle,
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Position = positionFirstCircle
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},
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new TestHitCircle
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{
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StartTime = time_second_circle,
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Position = positionSecondCircle
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}
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};
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performTest(hitObjects, new List<ReplayFrame>
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{
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new OsuReplayFrame { Time = time_first_circle - 100, Position = positionSecondCircle, Actions = { OsuAction.LeftButton } }
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});
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addJudgementAssert(hitObjects[0], HitResult.Miss);
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addJudgementAssert(hitObjects[1], HitResult.Miss);
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addJudgementOffsetAssert(hitObjects[0], late_miss_window);
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}
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/// <summary>
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/// Tests clicking a future circle at the first circle's start time, while the first circle HAS NOT been judged.
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/// </summary>
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[Test]
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public void TestClickSecondCircleAtFirstCircleTime()
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{
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const double time_first_circle = 1500;
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const double time_second_circle = 1600;
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Vector2 positionFirstCircle = Vector2.Zero;
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Vector2 positionSecondCircle = new Vector2(80);
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var hitObjects = new List<OsuHitObject>
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{
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new TestHitCircle
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{
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StartTime = time_first_circle,
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Position = positionFirstCircle
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},
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new TestHitCircle
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{
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StartTime = time_second_circle,
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Position = positionSecondCircle
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}
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};
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performTest(hitObjects, new List<ReplayFrame>
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{
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new OsuReplayFrame { Time = time_first_circle, Position = positionSecondCircle, Actions = { OsuAction.LeftButton } }
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});
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addJudgementAssert(hitObjects[0], HitResult.Miss);
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addJudgementAssert(hitObjects[1], HitResult.Miss);
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addJudgementOffsetAssert(hitObjects[0], late_miss_window);
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}
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/// <summary>
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/// Tests clicking a future circle after the first circle's start time, while the first circle HAS NOT been judged.
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/// </summary>
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[Test]
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public void TestClickSecondCircleAfterFirstCircleTime()
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{
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const double time_first_circle = 1500;
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const double time_second_circle = 1600;
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Vector2 positionFirstCircle = Vector2.Zero;
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Vector2 positionSecondCircle = new Vector2(80);
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var hitObjects = new List<OsuHitObject>
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{
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new TestHitCircle
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{
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StartTime = time_first_circle,
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Position = positionFirstCircle
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},
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new TestHitCircle
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{
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StartTime = time_second_circle,
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Position = positionSecondCircle
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}
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};
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performTest(hitObjects, new List<ReplayFrame>
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{
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new OsuReplayFrame { Time = time_first_circle + 100, Position = positionSecondCircle, Actions = { OsuAction.LeftButton } }
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});
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addJudgementAssert(hitObjects[0], HitResult.Miss);
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addJudgementAssert(hitObjects[1], HitResult.Miss);
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addJudgementOffsetAssert(hitObjects[0], late_miss_window);
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}
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/// <summary>
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/// Tests clicking a future circle before the first circle's start time, while the first circle HAS been judged.
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/// </summary>
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[Test]
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public void TestClickSecondCircleBeforeFirstCircleTimeWithFirstCircleJudged()
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{
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const double time_first_circle = 1500;
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const double time_second_circle = 1600;
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Vector2 positionFirstCircle = Vector2.Zero;
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Vector2 positionSecondCircle = new Vector2(80);
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var hitObjects = new List<OsuHitObject>
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{
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new TestHitCircle
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{
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StartTime = time_first_circle,
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Position = positionFirstCircle
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},
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new TestHitCircle
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{
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StartTime = time_second_circle,
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Position = positionSecondCircle
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}
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};
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performTest(hitObjects, new List<ReplayFrame>
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{
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new OsuReplayFrame { Time = time_first_circle - 200, Position = positionFirstCircle, Actions = { OsuAction.LeftButton } },
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new OsuReplayFrame { Time = time_first_circle - 100, Position = positionSecondCircle, Actions = { OsuAction.RightButton } }
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});
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addJudgementAssert(hitObjects[0], HitResult.Great);
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addJudgementAssert(hitObjects[1], HitResult.Great);
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addJudgementOffsetAssert(hitObjects[0], -200); // time_first_circle - 200
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addJudgementOffsetAssert(hitObjects[0], -200); // time_second_circle - first_circle_time - 100
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}
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/// <summary>
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/// Tests clicking a future circle after the first circle's start time, while the first circle HAS been judged.
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/// </summary>
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[Test]
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public void TestClickSecondCircleAfterFirstCircleTimeWithFirstCircleJudged()
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{
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const double time_first_circle = 1500;
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const double time_second_circle = 1600;
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Vector2 positionFirstCircle = Vector2.Zero;
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Vector2 positionSecondCircle = new Vector2(80);
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var hitObjects = new List<OsuHitObject>
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{
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new TestHitCircle
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{
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StartTime = time_first_circle,
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Position = positionFirstCircle
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},
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new TestHitCircle
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{
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StartTime = time_second_circle,
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Position = positionSecondCircle
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}
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};
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performTest(hitObjects, new List<ReplayFrame>
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{
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new OsuReplayFrame { Time = time_first_circle - 200, Position = positionFirstCircle, Actions = { OsuAction.LeftButton } },
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new OsuReplayFrame { Time = time_first_circle, Position = positionSecondCircle, Actions = { OsuAction.RightButton } }
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});
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addJudgementAssert(hitObjects[0], HitResult.Great);
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addJudgementAssert(hitObjects[1], HitResult.Great);
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addJudgementOffsetAssert(hitObjects[0], -200); // time_first_circle - 200
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addJudgementOffsetAssert(hitObjects[1], -100); // time_second_circle - first_circle_time
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}
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/// <summary>
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/// Tests clicking a future circle after a slider's start time, but hitting all slider ticks.
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/// </summary>
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[Test]
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public void TestMissSliderHeadAndHitAllSliderTicks()
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{
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const double time_slider = 1500;
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const double time_circle = 1510;
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Vector2 positionCircle = Vector2.Zero;
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Vector2 positionSlider = new Vector2(80);
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var hitObjects = new List<OsuHitObject>
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{
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new TestHitCircle
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{
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StartTime = time_circle,
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Position = positionCircle
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},
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new TestSlider
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{
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StartTime = time_slider,
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Position = positionSlider,
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Path = new SliderPath(PathType.Linear, new[]
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{
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Vector2.Zero,
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new Vector2(25, 0),
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})
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}
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};
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performTest(hitObjects, new List<ReplayFrame>
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{
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new OsuReplayFrame { Time = time_slider, Position = positionCircle, Actions = { OsuAction.LeftButton } },
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new OsuReplayFrame { Time = time_slider + 10, Position = positionSlider, Actions = { OsuAction.RightButton } }
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});
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addJudgementAssert(hitObjects[0], HitResult.Miss);
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addJudgementAssert(hitObjects[1], HitResult.Great);
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addJudgementAssert("slider head", () => ((Slider)hitObjects[1]).HeadCircle, HitResult.LargeTickHit);
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addJudgementAssert("slider tick", () => ((Slider)hitObjects[1]).NestedHitObjects[1] as SliderTick, HitResult.LargeTickHit);
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}
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/// <summary>
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/// Tests clicking hitting future slider ticks before a circle.
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/// </summary>
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[Test]
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public void TestHitSliderTicksBeforeCircle()
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{
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const double time_slider = 1500;
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const double time_circle = 1510;
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Vector2 positionCircle = Vector2.Zero;
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Vector2 positionSlider = new Vector2(30);
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var hitObjects = new List<OsuHitObject>
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{
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new TestHitCircle
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{
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StartTime = time_circle,
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Position = positionCircle
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},
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new TestSlider
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{
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StartTime = time_slider,
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Position = positionSlider,
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Path = new SliderPath(PathType.Linear, new[]
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{
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Vector2.Zero,
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new Vector2(25, 0),
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})
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}
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};
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performTest(hitObjects, new List<ReplayFrame>
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{
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new OsuReplayFrame { Time = time_slider, Position = positionSlider, Actions = { OsuAction.LeftButton } },
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new OsuReplayFrame { Time = time_circle + late_miss_window - 100, Position = positionCircle, Actions = { OsuAction.RightButton } },
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new OsuReplayFrame { Time = time_circle + late_miss_window - 90, Position = positionSlider, Actions = { OsuAction.LeftButton } },
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});
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addJudgementAssert(hitObjects[0], HitResult.Great);
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addJudgementAssert(hitObjects[1], HitResult.Great);
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addJudgementAssert("slider head", () => ((Slider)hitObjects[1]).HeadCircle, HitResult.LargeTickHit);
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addJudgementAssert("slider tick", () => ((Slider)hitObjects[1]).NestedHitObjects[1] as SliderTick, HitResult.LargeTickHit);
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}
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/// <summary>
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/// Tests clicking a future circle before a spinner.
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/// </summary>
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[Test]
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public void TestHitCircleBeforeSpinner()
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{
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const double time_spinner = 1500;
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const double time_circle = 1800;
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Vector2 positionCircle = Vector2.Zero;
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var hitObjects = new List<OsuHitObject>
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{
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new TestSpinner
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{
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StartTime = time_spinner,
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Position = new Vector2(256, 192),
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EndTime = time_spinner + 1000,
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},
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new TestHitCircle
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{
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StartTime = time_circle,
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Position = positionCircle
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},
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};
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performTest(hitObjects, new List<ReplayFrame>
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{
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new OsuReplayFrame { Time = time_spinner - 100, Position = positionCircle, Actions = { OsuAction.LeftButton } },
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new OsuReplayFrame { Time = time_spinner + 10, Position = new Vector2(236, 192), Actions = { OsuAction.RightButton } },
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new OsuReplayFrame { Time = time_spinner + 20, Position = new Vector2(256, 172), Actions = { OsuAction.RightButton } },
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new OsuReplayFrame { Time = time_spinner + 30, Position = new Vector2(276, 192), Actions = { OsuAction.RightButton } },
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new OsuReplayFrame { Time = time_spinner + 40, Position = new Vector2(256, 212), Actions = { OsuAction.RightButton } },
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new OsuReplayFrame { Time = time_spinner + 50, Position = new Vector2(236, 192), Actions = { OsuAction.RightButton } },
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});
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addJudgementAssert(hitObjects[0], HitResult.Great);
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addJudgementAssert(hitObjects[1], HitResult.Great);
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}
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[Test]
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public void TestHitSliderHeadBeforeHitCircle()
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{
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const double time_circle = 1000;
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const double time_slider = 1200;
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Vector2 positionCircle = Vector2.Zero;
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Vector2 positionSlider = new Vector2(80);
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var hitObjects = new List<OsuHitObject>
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{
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new TestHitCircle
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{
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StartTime = time_circle,
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Position = positionCircle
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},
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new TestSlider
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{
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StartTime = time_slider,
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Position = positionSlider,
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Path = new SliderPath(PathType.Linear, new[]
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{
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Vector2.Zero,
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new Vector2(25, 0),
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})
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}
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};
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performTest(hitObjects, new List<ReplayFrame>
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{
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new OsuReplayFrame { Time = time_circle - 100, Position = positionSlider, Actions = { OsuAction.LeftButton } },
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new OsuReplayFrame { Time = time_circle, Position = positionCircle, Actions = { OsuAction.RightButton } },
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new OsuReplayFrame { Time = time_slider, Position = positionSlider, Actions = { OsuAction.LeftButton } },
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});
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addJudgementAssert(hitObjects[0], HitResult.Great);
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addJudgementAssert(hitObjects[1], HitResult.Great);
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}
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private void addJudgementAssert(OsuHitObject hitObject, HitResult result)
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{
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AddAssert($"({hitObject.GetType().ReadableName()} @ {hitObject.StartTime}) judgement is {result}",
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() => judgementResults.Single(r => r.HitObject == hitObject).Type, () => Is.EqualTo(result));
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}
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private void addJudgementAssert(string name, Func<OsuHitObject> hitObject, HitResult result)
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{
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AddAssert($"{name} judgement is {result}",
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() => judgementResults.Single(r => r.HitObject == hitObject()).Type == result);
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}
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private void addJudgementOffsetAssert(OsuHitObject hitObject, double offset)
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{
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AddAssert($"({hitObject.GetType().ReadableName()} @ {hitObject.StartTime}) judged at {offset}",
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() => Precision.AlmostEquals(judgementResults.Single(r => r.HitObject == hitObject).TimeOffset, offset, 100));
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}
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private ScoreAccessibleReplayPlayer currentPlayer;
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private List<JudgementResult> judgementResults;
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private void performTest(List<OsuHitObject> hitObjects, List<ReplayFrame> frames)
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{
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AddStep("load player", () =>
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{
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Beatmap.Value = CreateWorkingBeatmap(new Beatmap<OsuHitObject>
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{
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HitObjects = hitObjects,
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Difficulty = new BeatmapDifficulty { SliderTickRate = 3 },
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BeatmapInfo =
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{
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Ruleset = new OsuRuleset().RulesetInfo
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},
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});
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SelectedMods.Value = new[] { new OsuModClassic() };
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var p = new ScoreAccessibleReplayPlayer(new Score { Replay = new Replay { Frames = frames } });
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p.OnLoadComplete += _ =>
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{
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p.ScoreProcessor.NewJudgement += result =>
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{
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if (currentPlayer == p) judgementResults.Add(result);
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};
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};
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LoadScreen(currentPlayer = p);
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judgementResults = new List<JudgementResult>();
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});
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AddUntilStep("Beatmap at 0", () => Beatmap.Value.Track.CurrentTime == 0);
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AddUntilStep("Wait until player is loaded", () => currentPlayer.IsCurrentScreen());
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AddUntilStep("Wait for completion", () => currentPlayer.ScoreProcessor.HasCompleted.Value);
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}
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private class TestHitCircle : HitCircle
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{
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protected override HitWindows CreateHitWindows() => new TestHitWindows();
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}
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private class TestSlider : Slider
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{
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public TestSlider()
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{
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DifficultyControlPoint = new DifficultyControlPoint { SliderVelocity = 0.1f };
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DefaultsApplied += _ =>
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{
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HeadCircle.HitWindows = new TestHitWindows();
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TailCircle.HitWindows = new TestHitWindows();
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HeadCircle.HitWindows.SetDifficulty(0);
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TailCircle.HitWindows.SetDifficulty(0);
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};
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}
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}
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private class TestSpinner : Spinner
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{
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protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, IBeatmapDifficultyInfo difficulty)
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{
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base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
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SpinsRequired = 1;
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}
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}
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private class TestHitWindows : HitWindows
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{
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private static readonly DifficultyRange[] ranges =
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{
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new DifficultyRange(HitResult.Great, 500, 500, 500),
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new DifficultyRange(HitResult.Miss, early_miss_window, early_miss_window, early_miss_window),
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};
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public override bool IsHitResultAllowed(HitResult result) => result == HitResult.Great || result == HitResult.Miss;
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protected override DifficultyRange[] GetRanges() => ranges;
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}
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private partial class ScoreAccessibleReplayPlayer : ReplayPlayer
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{
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public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
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protected override bool PauseOnFocusLost => false;
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public ScoreAccessibleReplayPlayer(Score score)
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: base(score, new PlayerConfiguration
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{
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AllowPause = false,
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ShowResults = false,
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})
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{
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}
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}
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}
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}
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