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bf0040447c
Hopefully closes https://github.com/ppy/osu/issues/28284. As far as I can tell this is a somewhat difficult one to reproduce because it relies on a specific set of circumstances (at least the reproduction case that I found does). The reset to frame 0 would previously be called explicitly when `isHitting` changed: |
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.. | ||
Beatmaps | ||
Configuration | ||
Difficulty | ||
Edit | ||
Judgements | ||
MathUtils | ||
Mods | ||
Objects | ||
Properties | ||
Replays | ||
Scoring | ||
Skinning | ||
UI | ||
DualStageVariantGenerator.cs | ||
ManiaFilterCriteria.cs | ||
ManiaInputManager.cs | ||
ManiaRuleset.cs | ||
ManiaSettingsSubsection.cs | ||
ManiaSkinComponentLookup.cs | ||
osu.Game.Rulesets.Mania.csproj | ||
SingleStageVariantGenerator.cs | ||
VariantMappingGenerator.cs |