osu/osu.Game.Rulesets.Taiko/UI
ekrctb 2c9e5b6c7e Replace EntryCrossedBoundary with more useful RemoveRewoundEntry property
It can be used for dynamically added entries.
2021-06-03 15:00:16 +09:00
..
BarLinePlayfield.cs Register bar line pool & use in drawable ruleset 2020-12-13 22:31:33 +01:00
DefaultHitExplosion.cs Remove Expires and RemoveWhenNotAlive override 2021-03-18 19:39:42 +09:00
DefaultKiaiHitExplosion.cs Reintroduce KiaiHitExplosion as skinnable 2020-11-10 14:08:10 +01:00
DrawableTaikoJudgement.cs Enable pooling for taiko judgements 2021-03-06 17:38:04 +01:00
DrawableTaikoMascot.cs
DrawableTaikoRuleset.cs Enable pooling for taiko DHOs 2020-12-20 18:44:47 +01:00
DrumRollHitContainer.cs Replace EntryCrossedBoundary with more useful RemoveRewoundEntry property 2021-06-03 15:00:16 +09:00
HitExplosion.cs Restructure explosion animation to avoid resetting transforms on free 2021-03-15 21:21:52 +01:00
HitExplosionPool.cs Add support for pooling explosions in taiko 2021-03-14 16:15:33 +01:00
IAnimatableHitExplosion.cs Rename I{-> Animatable}HitExplosion 2021-03-15 20:39:02 +01:00
InputDrum.cs Remove unnecessary IsSeeking checks from taiko drum implementation 2020-10-05 14:27:51 +09:00
KiaiHitExplosion.cs Inline empty explosion in legacy transformer 2020-11-11 09:11:33 +01:00
PlayfieldBackgroundLeft.cs
PlayfieldBackgroundRight.cs
TaikoHitTarget.cs Rename TaikoStrong{-> able}HitObject 2020-12-14 21:46:02 +01:00
TaikoMascotAnimation.cs
TaikoMascotAnimationState.cs
TaikoPlayfield.cs Add support for pooling explosions in taiko 2021-03-14 16:15:33 +01:00
TaikoPlayfieldAdjustmentContainer.cs
TaikoReplayRecorder.cs Pass a score to the replay recorder to allow reading more general scoring data 2020-12-14 16:52:14 +09:00