osu/osu.Game/Localisation/TabletSettingsStrings.cs

60 lines
2.2 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Localisation;
namespace osu.Game.Localisation
{
public static class TabletSettingsStrings
{
private const string prefix = @"osu.Game.Resources.Localisation.TabletSettings";
/// <summary>
/// "Tablet"
/// </summary>
public static LocalisableString Tablet => new TranslatableString(getKey(@"tablet"), @"Tablet");
/// <summary>
/// "No tablet detected!"
/// </summary>
public static LocalisableString NoTabletDetected => new TranslatableString(getKey(@"no_tablet_detected"), @"No tablet detected!");
/// <summary>
/// "Reset to full area"
/// </summary>
public static LocalisableString ResetToFullArea => new TranslatableString(getKey(@"reset_to_full_area"), @"Reset to full area");
/// <summary>
/// "Conform to current game aspect ratio"
/// </summary>
public static LocalisableString ConformToCurrentGameAspectRatio => new TranslatableString(getKey(@"conform_to_current_game_aspect_ratio"), @"Conform to current game aspect ratio");
/// <summary>
/// "X Offset"
/// </summary>
public static LocalisableString XOffset => new TranslatableString(getKey(@"x_offset"), @"X Offset");
/// <summary>
/// "Y Offset"
/// </summary>
public static LocalisableString YOffset => new TranslatableString(getKey(@"y_offset"), @"Y Offset");
/// <summary>
/// "Rotation"
/// </summary>
public static LocalisableString Rotation => new TranslatableString(getKey(@"rotation"), @"Rotation");
/// <summary>
/// "Aspect Ratio"
/// </summary>
public static LocalisableString AspectRatio => new TranslatableString(getKey(@"aspect_ratio"), @"Aspect Ratio");
/// <summary>
/// "Lock aspect ratio"
/// </summary>
public static LocalisableString LockAspectRatio => new TranslatableString(getKey(@"lock_aspect_ratio"), @"Lock aspect ratio");
private static string getKey(string key) => $@"{prefix}:{key}";
}
}