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https://github.com/ppy/osu
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97 lines
4.2 KiB
C#
97 lines
4.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Edit.Checks.Components;
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using osu.Game.Rulesets.Objects;
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namespace osu.Game.Rulesets.Catch.Edit.Checks
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{
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/// <summary>
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/// Check the spinner/banana shower gaps specified in the osu!catch difficulty specific ranking criteria.
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/// </summary>
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public class CheckBananaShowerGap : ICheck
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{
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private static readonly int[] spinner_start_delta_threshold = { 250, 250, 125, 125, 62, 62 };
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private static readonly int[] spinner_end_delta_threshold = { 250, 250, 250, 125, 125, 125 };
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public CheckMetadata Metadata { get; } = new CheckMetadata(CheckCategory.Compose, "Too short spinner gap");
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public IEnumerable<IssueTemplate> PossibleTemplates => new IssueTemplate[]
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{
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new IssueTemplateBananaShowerStartGap(this),
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new IssueTemplateBananaShowerEndGap(this)
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};
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public IEnumerable<Issue> Run(BeatmapVerifierContext context)
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{
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var hitObjects = context.Beatmap.HitObjects;
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int interpretedDifficulty = (int)context.InterpretedDifficulty;
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int expectedStartDelta = spinner_start_delta_threshold[interpretedDifficulty];
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int expectedEndDelta = spinner_end_delta_threshold[interpretedDifficulty];
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for (int i = 0; i < hitObjects.Count - 1; ++i)
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{
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if (!(hitObjects[i] is BananaShower bananaShower))
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continue;
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// Skip if the previous hitobject is a banana shower, consecutive spinners are allowed
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if (i != 0 && hitObjects[i - 1] is CatchHitObject previousHitObject && !(previousHitObject is BananaShower))
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{
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double spinnerStartDelta = bananaShower.StartTime - previousHitObject.GetEndTime();
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if (spinnerStartDelta < expectedStartDelta)
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{
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yield return new IssueTemplateBananaShowerStartGap(this)
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.Create(spinnerStartDelta, expectedStartDelta, bananaShower, previousHitObject);
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}
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}
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// Skip if the next hitobject is a banana shower, consecutive spinners are allowed
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if (hitObjects[i + 1] is CatchHitObject nextHitObject && !(nextHitObject is BananaShower))
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{
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double spinnerEndDelta = nextHitObject.StartTime - bananaShower.EndTime;
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if (spinnerEndDelta < expectedEndDelta)
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{
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yield return new IssueTemplateBananaShowerEndGap(this)
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.Create(spinnerEndDelta, expectedEndDelta, bananaShower, nextHitObject);
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}
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}
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}
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}
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public abstract class IssueTemplateBananaShowerGap : IssueTemplate
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{
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protected IssueTemplateBananaShowerGap(ICheck check, IssueType issueType, string unformattedMessage)
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: base(check, issueType, unformattedMessage)
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{
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}
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public Issue Create(double deltaTime, int expectedDeltaTime, params HitObject[] hitObjects)
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{
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return new Issue(hitObjects, this, Math.Floor(deltaTime), expectedDeltaTime);
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}
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}
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public class IssueTemplateBananaShowerStartGap : IssueTemplateBananaShowerGap
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{
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public IssueTemplateBananaShowerStartGap(ICheck check)
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: base(check, IssueType.Problem, "There is only {0} ms between the start of the spinner and the last object, it should not be less than {1} ms.")
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{
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}
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}
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public class IssueTemplateBananaShowerEndGap : IssueTemplateBananaShowerGap
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{
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public IssueTemplateBananaShowerEndGap(ICheck check)
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: base(check, IssueType.Problem, "There is only {0} ms between the end of the spinner and the next object, it should not be less than {1} ms.")
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{
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}
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}
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}
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}
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