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https://github.com/ppy/osu
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102 lines
3.0 KiB
C#
102 lines
3.0 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input.Events;
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using osu.Game.Audio;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Online.API.Requests.Responses;
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using osuTK;
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namespace osu.Game.Overlays.BeatmapSet.Buttons
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{
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public class PreviewButton : OsuClickableContainer
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{
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private readonly Box background, progress;
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private readonly PlayButton playButton;
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private PreviewTrack preview => playButton.Preview;
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public IBindable<bool> Playing => playButton.Playing;
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public APIBeatmapSet BeatmapSet
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{
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get => playButton.BeatmapSet;
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set => playButton.BeatmapSet = value;
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}
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public PreviewButton()
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{
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Height = 42;
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Children = new Drawable[]
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{
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background = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 0.5f
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},
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new Container
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{
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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RelativeSizeAxes = Axes.X,
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Height = 3,
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Child = progress = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Width = 0f,
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Alpha = 0f,
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},
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},
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playButton = new PlayButton
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(18),
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},
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};
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Action = () => playButton.TriggerClick();
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Playing.ValueChanged += playing => progress.FadeTo(playing.NewValue ? 1 : 0, 100);
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours, OverlayColourProvider colourProvider)
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{
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progress.Colour = colours.Yellow;
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background.Colour = colourProvider.Background6;
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}
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protected override void Update()
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{
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base.Update();
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if (Playing.Value && preview != null)
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{
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// prevent negative (potential infinite) width if a track without length was loaded
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progress.Width = preview.Length > 0 ? (float)(preview.CurrentTime / preview.Length) : 0f;
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}
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else
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progress.Width = 0;
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}
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protected override bool OnHover(HoverEvent e)
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{
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background.FadeTo(0.75f, 80);
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return base.OnHover(e);
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}
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protected override void OnHoverLost(HoverLostEvent e)
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{
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background.FadeTo(0.5f, 80);
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base.OnHoverLost(e);
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}
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}
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}
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