osu/osu.Game.Tests/Gameplay/TestSceneMasterGameplayClockContainer.cs

120 lines
4.5 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Bindables;
using osu.Framework.Testing;
using osu.Framework.Timing;
using osu.Framework.Utils;
using osu.Game.Configuration;
using osu.Game.Rulesets.Osu;
using osu.Game.Screens.Play;
using osu.Game.Tests.Visual;
namespace osu.Game.Tests.Gameplay
{
[HeadlessTest]
public class TestSceneMasterGameplayClockContainer : OsuTestScene
{
private OsuConfigManager localConfig;
[BackgroundDependencyLoader]
private void load()
{
Dependencies.Cache(localConfig = new OsuConfigManager(LocalStorage));
}
[SetUpSteps]
public void SetUpSteps()
{
AddStep("reset audio offset", () => localConfig.SetValue(OsuSetting.AudioOffset, 0.0));
}
[Test]
public void TestStartThenElapsedTime()
{
GameplayClockContainer gameplayClockContainer = null;
AddStep("create container", () =>
{
var working = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
working.LoadTrack();
Child = gameplayClockContainer = new MasterGameplayClockContainer(working, 0);
});
AddStep("start clock", () => gameplayClockContainer.Start());
AddUntilStep("elapsed greater than zero", () => gameplayClockContainer.GameplayClock.ElapsedFrameTime > 0);
}
[Test]
public void TestElapseThenReset()
{
GameplayClockContainer gameplayClockContainer = null;
AddStep("create container", () =>
{
var working = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
working.LoadTrack();
Child = gameplayClockContainer = new MasterGameplayClockContainer(working, 0);
});
AddStep("start clock", () => gameplayClockContainer.Start());
AddUntilStep("current time greater 2000", () => gameplayClockContainer.GameplayClock.CurrentTime > 2000);
double timeAtReset = 0;
AddStep("reset clock", () =>
{
timeAtReset = gameplayClockContainer.GameplayClock.CurrentTime;
gameplayClockContainer.Reset();
});
AddAssert("current time < time at reset", () => gameplayClockContainer.GameplayClock.CurrentTime < timeAtReset);
}
[Test]
public void TestSeekPerformsInGameplayTime(
[Values(1.0, 0.5, 2.0)] double clockRate,
[Values(0.0, 200.0, -200.0)] double userOffset,
[Values(false, true)] bool whileStopped,
[Values(false, true)] bool setAudioOffsetBeforeConstruction)
{
ClockBackedTestWorkingBeatmap working = null;
GameplayClockContainer gameplayClockContainer = null;
if (setAudioOffsetBeforeConstruction)
AddStep($"preset audio offset to {userOffset}", () => localConfig.SetValue(OsuSetting.AudioOffset, userOffset));
AddStep("create container", () =>
{
working = new ClockBackedTestWorkingBeatmap(new OsuRuleset().RulesetInfo, new FramedClock(new ManualClock()), Audio);
working.LoadTrack();
Child = gameplayClockContainer = new MasterGameplayClockContainer(working, 0);
gameplayClockContainer.Reset(startClock: !whileStopped);
});
AddStep($"set clock rate to {clockRate}", () => working.Track.AddAdjustment(AdjustableProperty.Frequency, new BindableDouble(clockRate)));
if (!setAudioOffsetBeforeConstruction)
AddStep($"set audio offset to {userOffset}", () => localConfig.SetValue(OsuSetting.AudioOffset, userOffset));
AddStep("seek to 2500", () => gameplayClockContainer.Seek(2500));
AddAssert("gameplay clock time = 2500", () => Precision.AlmostEquals(gameplayClockContainer.CurrentTime, 2500, 10f));
AddStep("seek to 10000", () => gameplayClockContainer.Seek(10000));
AddAssert("gameplay clock time = 10000", () => Precision.AlmostEquals(gameplayClockContainer.CurrentTime, 10000, 10f));
}
protected override void Dispose(bool isDisposing)
{
localConfig?.Dispose();
base.Dispose(isDisposing);
}
}
}