mirror of
https://github.com/ppy/osu
synced 2024-12-25 00:02:48 +00:00
0bd1964d8e
A perfect implementation of this would probably leave the filter/header content visible, but that requires some re-thinking and restructuring to how the content is displayed in these overlays (ie. the header component shouldn't be inside the `ScrollContainer` as it is fixed). Supersedes and closes #10774. Closes #933. Addresses most pieces of #7417.
100 lines
2.5 KiB
C#
100 lines
2.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Threading;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Game.Overlays.News;
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using osu.Game.Overlays.News.Displays;
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namespace osu.Game.Overlays
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{
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public class NewsOverlay : OnlineOverlay<NewsHeader>
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{
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private readonly Bindable<string> article = new Bindable<string>(null);
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public NewsOverlay()
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: base(OverlayColourScheme.Purple, false)
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{
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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// should not be run until first pop-in to avoid requesting data before user views.
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article.BindValueChanged(onArticleChanged);
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}
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protected override NewsHeader CreateHeader() => new NewsHeader
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{
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ShowFrontPage = ShowFrontPage
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};
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private bool displayUpdateRequired = true;
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protected override void PopIn()
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{
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base.PopIn();
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if (displayUpdateRequired)
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{
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article.TriggerChange();
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displayUpdateRequired = false;
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}
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}
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protected override void PopOutComplete()
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{
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base.PopOutComplete();
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displayUpdateRequired = true;
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}
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public void ShowFrontPage()
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{
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article.Value = null;
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Show();
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}
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public void ShowArticle(string slug)
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{
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article.Value = slug;
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Show();
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}
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private CancellationTokenSource cancellationToken;
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private void onArticleChanged(ValueChangedEvent<string> e)
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{
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cancellationToken?.Cancel();
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Loading.Show();
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if (e.NewValue == null)
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{
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Header.SetFrontPage();
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LoadDisplay(new FrontPageDisplay());
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return;
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}
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Header.SetArticle(e.NewValue);
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LoadDisplay(Empty());
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}
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protected void LoadDisplay(Drawable display)
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{
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ScrollFlow.ScrollToStart();
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LoadComponentAsync(display, loaded =>
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{
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Child = loaded;
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Loading.Hide();
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}, (cancellationToken = new CancellationTokenSource()).Token);
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}
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protected override void Dispose(bool isDisposing)
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{
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cancellationToken?.Cancel();
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base.Dispose(isDisposing);
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}
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}
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}
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