osu/osu.Game/Screens/Select/Carousel
Dean Herbert 1524623624 Fix back-to-front filter logic
Was copied across from a place which was checking for `match` and
applied verbatim to a place that was `filter`. Which are polar
opposites.
2022-09-01 19:59:27 +09:00
..
CarouselBeatmap.cs Moved filter exclusion 2022-08-22 03:39:46 -04:00
CarouselBeatmapSet.cs Fix back-to-front filter logic 2022-09-01 19:59:27 +09:00
CarouselGroup.cs Fix newly imported beatmaps not using correct comparer for sorting 2022-08-01 19:13:57 +03:00
CarouselGroupEagerSelect.cs Remove remaining uses of "child" terminology in non-drawable components 2022-07-26 09:43:47 +03:00
CarouselHeader.cs
CarouselItem.cs Remove remaining uses of "child" terminology in non-drawable components 2022-07-26 09:43:47 +03:00
DrawableCarouselBeatmap.cs Convert realm data propagation to more correctly use Live<T> 2022-07-27 19:35:09 +09:00
DrawableCarouselBeatmapSet.cs Convert realm data propagation to more correctly use Live<T> 2022-07-27 19:35:09 +09:00
DrawableCarouselItem.cs Change carousel terminology to not use Children / InternalChildren 2022-07-21 16:06:06 +09:00
FilterableDifficultyIcon.cs
GroupedDifficultyIcon.cs
SetPanelBackground.cs
SetPanelContent.cs
TopLocalRank.cs
UpdateBeatmapSetButton.cs Add ImportAsUpdate method to IModelImporter to avoid otehr changes 2022-07-26 15:49:04 +09:00