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https://github.com/ppy/osu
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28 lines
1.1 KiB
C#
28 lines
1.1 KiB
C#
using osu.Framework.Graphics;
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using osu.Framework.Graphics.Transforms;
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namespace osu.Game.Storyboards.Drawables
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{
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public static class DrawablesExtensions
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{
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/// <summary>
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/// Adjusts <see cref="Drawable.BlendingMode"/> after a delay.
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/// </summary>
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/// <returns>A <see cref="TransformSequence{T}"/> to which further transforms can be added.</returns>
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public static TransformSequence<T> TransformBlendingMode<T>(this T drawable, BlendingMode newValue, double delay = 0)
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where T : Drawable
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=> drawable.TransformTo(drawable.PopulateTransform(new TransformBlendingMode(), newValue, delay));
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}
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public class TransformBlendingMode : Transform<BlendingMode, Drawable>
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{
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private BlendingMode valueAt(double time)
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=> time < EndTime ? StartValue : EndValue;
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public override string TargetMember => nameof(Drawable.BlendingMode);
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protected override void Apply(Drawable d, double time) => d.BlendingMode = valueAt(time);
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protected override void ReadIntoStartValue(Drawable d) => StartValue = d.BlendingMode;
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}
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}
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