mirror of
https://github.com/ppy/osu
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92 lines
3.3 KiB
C#
92 lines
3.3 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Tests.Visual;
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namespace osu.Game.Rulesets.Osu.Tests.Editor
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{
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public partial class TestSceneOpenEditorTimestampInOsu : EditorTestScene
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{
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protected override Ruleset CreateEditorRuleset() => new OsuRuleset();
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[Test]
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public void TestNormalSelection()
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{
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addStepClickLink("00:02:170 (1,2,3)");
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checkSelection(() => 2_170, 1, 2, 3);
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addReset();
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addStepClickLink("00:04:748 (2,3,4,1,2)");
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checkSelection(() => 4_748, 2, 3, 4, 1, 2);
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addReset();
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addStepClickLink("00:02:170 (1,1,1)");
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checkSelection(() => 2_170, 1, 1, 1);
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addReset();
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addStepClickLink("00:02:873 (2,2,2,2)");
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checkSelection(() => 2_873, 2, 2, 2, 2);
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}
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[Test]
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public void TestUnusualSelection()
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{
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HitObject firstObject = null!;
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AddStep("retrieve first object", () => firstObject = EditorBeatmap.HitObjects.First());
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addStepClickLink("00:00:000 (0)", "invalid combo");
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checkSelection(() => firstObject.StartTime);
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addReset();
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addStepClickLink("00:00:000 (1)", "wrong offset");
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checkSelection(() => firstObject.StartTime, 1);
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addReset();
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addStepClickLink("00:00:956 (2,3,4)", "wrong offset");
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checkSelection(() => firstObject.StartTime, 2, 3, 4);
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addReset();
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addStepClickLink("00:00:956 (956|1,956|2)", "mania link");
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checkSelection(() => firstObject.StartTime);
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}
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private void addReset() => addStepClickLink("00:00:000", "reset", false);
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private void addStepClickLink(string timestamp, string step = "", bool displayTimestamp = true)
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{
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AddStep(displayTimestamp ? $"{step} {timestamp}" : step, () => Editor.HandleTimestamp(timestamp));
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AddUntilStep("wait for seek", () => EditorClock.SeekingOrStopped.Value);
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}
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private void checkSelection(Func<double> startTime, params int[] comboNumbers)
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=> AddUntilStep($"seeked & selected {(comboNumbers.Any() ? string.Join(",", comboNumbers) : "nothing")}", () =>
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{
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bool checkCombos = comboNumbers.Any()
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? hasCombosInOrder(EditorBeatmap.SelectedHitObjects, comboNumbers)
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: !EditorBeatmap.SelectedHitObjects.Any();
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return EditorClock.CurrentTime == startTime()
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&& EditorBeatmap.SelectedHitObjects.Count == comboNumbers.Length
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&& checkCombos;
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});
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private bool hasCombosInOrder(IEnumerable<HitObject> selected, params int[] comboNumbers)
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{
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List<HitObject> hitObjects = selected.ToList();
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if (hitObjects.Count != comboNumbers.Length)
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return false;
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return !hitObjects.Select(x => (OsuHitObject)x)
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.Where((x, i) => x.IndexInCurrentCombo + 1 != comboNumbers[i])
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.Any();
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}
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}
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}
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