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https://github.com/ppy/osu
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58 lines
1.7 KiB
C#
58 lines
1.7 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Mania.Skinning.Default;
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using osu.Game.Skinning;
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namespace osu.Game.Rulesets.Mania.Objects.Drawables
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{
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/// <summary>
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/// Visualises a <see cref="BarLine"/>. Although this derives DrawableManiaHitObject,
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/// this does not handle input/sound like a normal hit object.
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/// </summary>
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public partial class DrawableBarLine : DrawableManiaHitObject<BarLine>
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{
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public readonly Bindable<bool> Major = new Bindable<bool>();
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public DrawableBarLine()
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: this(null!)
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{
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}
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public DrawableBarLine(BarLine barLine)
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: base(barLine)
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{
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RelativeSizeAxes = Axes.X;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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AddInternal(new SkinnableDrawable(new ManiaSkinComponentLookup(ManiaSkinComponents.BarLine), _ => new DefaultBarLine())
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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});
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Major.BindValueChanged(major => Height = major.NewValue ? 1.7f : 1.2f, true);
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}
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protected override void OnApply()
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{
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base.OnApply();
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Major.BindTo(HitObject.MajorBindable);
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}
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protected override void OnFree()
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{
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base.OnFree();
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Major.UnbindFrom(HitObject.MajorBindable);
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}
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protected override void UpdateStartTimeStateTransforms() => this.FadeOut(150);
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}
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}
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