osu/osu.Game/Rulesets/Mods/ModFailCondition.cs
2021-08-12 10:14:01 +08:00

31 lines
1.1 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Bindables;
using osu.Game.Configuration;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Mods
{
public abstract class ModFailCondition : Mod, IApplicableToHealthProcessor, IApplicableFailOverride
{
public override Type[] IncompatibleMods => new[] { typeof(ModNoFail), typeof(ModRelax), typeof(ModAutoplay) };
[SettingSource("Restart on fail", "Automatically restarts when failed.")]
public BindableBool Restart { get; } = new BindableBool();
public virtual bool PerformFail() => true;
public virtual bool RestartOnFail => Restart.Value;
public void ApplyToHealthProcessor(HealthProcessor healthProcessor)
{
healthProcessor.FailConditions += FailCondition;
}
protected abstract bool FailCondition(HealthProcessor healthProcessor, JudgementResult result);
}
}