mirror of https://github.com/ppy/osu
52 lines
1.6 KiB
C#
52 lines
1.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Framework.Timing;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Tests.Visual;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Tests
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{
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public class TestSceneSpinnerApplication : OsuTestScene
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{
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[Test]
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public void TestApplyNewSpinner()
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{
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DrawableSpinner dho = null;
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AddStep("create spinner", () => Child = dho = new DrawableSpinner(prepareObject(new Spinner
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{
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Position = new Vector2(256, 192),
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IndexInCurrentCombo = 0,
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Duration = 500,
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}))
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{
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Clock = new FramedClock(new StopwatchClock())
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});
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AddStep("rotate some", () => dho.RotationTracker.AddRotation(180));
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AddAssert("rotation is set", () => dho.Result.RateAdjustedRotation == 180);
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AddStep("apply new spinner", () => dho.Apply(prepareObject(new Spinner
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{
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Position = new Vector2(256, 192),
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ComboIndex = 1,
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Duration = 1000,
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}), null));
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AddAssert("rotation is reset", () => dho.Result.RateAdjustedRotation == 0);
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}
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private Spinner prepareObject(Spinner circle)
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{
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circle.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
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return circle;
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}
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}
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}
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