mirror of
https://github.com/ppy/osu
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bb046fa3b8
It resolves mutual dependency of `Catcher` and `CatcherTrailDisplay`. Trail generation logic is moved to `Catcher`. The generation logic no longer uses delayed scheduling because the hidden state is hard to manage. Instead, the last time a trail is generated is calculated and used. The new logic has a different behavior when the dash key is pressed in succession under 50ms, but it is not noticeable for normal plays. |
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.. | ||
CatchComboDisplay.cs | ||
Catcher.cs | ||
CatcherAnimationState.cs | ||
CatcherArea.cs | ||
CatcherTrail.cs | ||
CatcherTrailDisplay.cs | ||
CatchPlayfield.cs | ||
CatchPlayfieldAdjustmentContainer.cs | ||
CatchReplayRecorder.cs | ||
Direction.cs | ||
DrawableCatchRuleset.cs | ||
DroppedObjectContainer.cs | ||
HitExplosion.cs | ||
HitExplosionContainer.cs | ||
HitExplosionEntry.cs | ||
ICatchComboCounter.cs | ||
SkinnableCatcher.cs |