mirror of
https://github.com/ppy/osu
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83 lines
3.0 KiB
C#
83 lines
3.0 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Primitives;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Mania.Objects.Drawables;
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using osu.Game.Rulesets.UI.Scrolling;
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using osuTK;
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namespace osu.Game.Rulesets.Mania.Edit.Blueprints
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{
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public class HoldNoteSelectionBlueprint : ManiaSelectionBlueprint
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{
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public new DrawableHoldNote DrawableObject => (DrawableHoldNote)base.DrawableObject;
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private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
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[Resolved]
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private OsuColour colours { get; set; }
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public HoldNoteSelectionBlueprint(DrawableHoldNote hold)
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: base(hold)
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{
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}
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[BackgroundDependencyLoader]
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private void load(IScrollingInfo scrollingInfo)
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{
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direction.BindTo(scrollingInfo.Direction);
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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InternalChildren = new Drawable[]
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{
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new HoldNoteNoteSelectionBlueprint(DrawableObject, HoldNotePosition.Start),
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new HoldNoteNoteSelectionBlueprint(DrawableObject, HoldNotePosition.End),
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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BorderThickness = 1,
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BorderColour = colours.Yellow,
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Child = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 0,
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AlwaysPresent = true,
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}
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}
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};
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}
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protected override void Update()
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{
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base.Update();
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// Todo: This shouldn't exist, mania should not reference the drawable hitobject directly.
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if (DrawableObject.IsLoaded)
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{
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Size = DrawableObject.DrawSize + new Vector2(0, DrawableObject.Tail.DrawHeight);
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// This is a side-effect of not matching the hitobject's anchors/origins, which is kinda hard to do
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// When scrolling upwards our origin is already at the top of the head note (which is the intended location),
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// but when scrolling downwards our origin is at the _bottom_ of the tail note (where we need to be at the _top_ of the tail note)
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if (direction.Value == ScrollingDirection.Down)
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Y -= DrawableObject.Tail.DrawHeight;
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}
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}
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public override Quad SelectionQuad => ScreenSpaceDrawQuad;
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public override Vector2 ScreenSpaceSelectionPoint => DrawableObject.Head.ScreenSpaceDrawQuad.Centre;
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}
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}
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