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https://github.com/ppy/osu
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0d8fb83d0a
Scheduling the entire API state change callback caused the scheduled hide to fire the first time the user attempted to display the account creation overlay after a logout, because the drawable wasn't present before that (so its scheduler wasn't running). It is not theoretically safe to run `Hide()` unscheduled at its present call site (as the value change callbacks are fired on the background API thread). This could also be fixed by setting `AlwaysPresent = true`, but that's a pretty ugly and unperformant change to make in general.
131 lines
4.2 KiB
C#
131 lines
4.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Screens;
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using osu.Framework.Threading;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Online.API;
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using osu.Game.Overlays.AccountCreation;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Overlays
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{
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public class AccountCreationOverlay : OsuFocusedOverlayContainer
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{
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private const float transition_time = 400;
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private ScreenWelcome welcomeScreen;
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public AccountCreationOverlay()
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{
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Size = new Vector2(620, 450);
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Anchor = Anchor.Centre;
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Origin = Anchor.Centre;
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}
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private readonly IBindable<APIState> apiState = new Bindable<APIState>();
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[BackgroundDependencyLoader]
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private void load(OsuColour colours, IAPIProvider api)
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{
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apiState.BindTo(api.State);
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apiState.BindValueChanged(apiStateChanged, true);
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Children = new Drawable[]
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{
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Shadow,
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Radius = 5,
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Colour = Color4.Black.Opacity(0.2f),
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},
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Masking = true,
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CornerRadius = 10,
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Black,
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Alpha = 0.6f,
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},
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new DelayedLoadWrapper(new AccountCreationBackground(), 0),
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Width = 0.6f,
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AutoSizeDuration = transition_time,
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AutoSizeEasing = Easing.OutQuint,
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Black,
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Alpha = 0.9f,
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},
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new ScreenStack(welcomeScreen = new ScreenWelcome())
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{
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RelativeSizeAxes = Axes.Both,
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},
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}
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}
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}
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}
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};
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}
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protected override void PopIn()
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{
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base.PopIn();
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this.FadeIn(transition_time, Easing.OutQuint);
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if (welcomeScreen.GetChildScreen() != null)
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welcomeScreen.MakeCurrent();
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// there might be a stale scheduled hide from a previous API state change.
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// cancel it here so that the overlay is not hidden again after one frame.
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scheduledHide?.Cancel();
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scheduledHide = null;
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}
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protected override void PopOut()
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{
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base.PopOut();
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this.FadeOut(100);
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}
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private ScheduledDelegate scheduledHide;
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private void apiStateChanged(ValueChangedEvent<APIState> state)
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{
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switch (state.NewValue)
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{
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case APIState.Offline:
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case APIState.Failing:
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break;
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case APIState.Connecting:
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break;
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case APIState.Online:
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scheduledHide?.Cancel();
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scheduledHide = Schedule(Hide);
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break;
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}
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}
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}
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}
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