mirror of https://github.com/ppy/osu
128 lines
4.8 KiB
C#
128 lines
4.8 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
#nullable disable
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using JetBrains.Annotations;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Bindables;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Input;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Configuration;
|
|
using osu.Game.Input.Handlers;
|
|
using osu.Game.Replays;
|
|
using osu.Game.Rulesets.Mods;
|
|
using osu.Game.Rulesets.Objects;
|
|
using osu.Game.Rulesets.Objects.Drawables;
|
|
using osu.Game.Rulesets.Taiko.Objects;
|
|
using osu.Game.Rulesets.Taiko.Replays;
|
|
using osu.Game.Rulesets.Timing;
|
|
using osu.Game.Rulesets.UI;
|
|
using osu.Game.Rulesets.UI.Scrolling;
|
|
using osu.Game.Scoring;
|
|
using osu.Game.Screens.Play;
|
|
using osu.Game.Skinning;
|
|
using osu.Game.Storyboards;
|
|
using osuTK;
|
|
|
|
namespace osu.Game.Rulesets.Taiko.UI
|
|
{
|
|
public partial class DrawableTaikoRuleset : DrawableScrollingRuleset<TaikoHitObject>
|
|
{
|
|
public new BindableDouble TimeRange => base.TimeRange;
|
|
|
|
public readonly BindableBool LockPlayfieldAspectRange = new BindableBool(true);
|
|
|
|
public new TaikoInputManager KeyBindingInputManager => (TaikoInputManager)base.KeyBindingInputManager;
|
|
|
|
protected new TaikoPlayfieldAdjustmentContainer PlayfieldAdjustmentContainer => (TaikoPlayfieldAdjustmentContainer)base.PlayfieldAdjustmentContainer;
|
|
|
|
protected override bool UserScrollSpeedAdjustment => false;
|
|
|
|
[CanBeNull]
|
|
private SkinnableDrawable scroller;
|
|
|
|
public DrawableTaikoRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods = null)
|
|
: base(ruleset, beatmap, mods)
|
|
{
|
|
Direction.Value = ScrollingDirection.Left;
|
|
VisualisationMethod = ScrollVisualisationMethod.Overlapping;
|
|
}
|
|
|
|
[BackgroundDependencyLoader(true)]
|
|
private void load([CanBeNull] GameplayState gameplayState)
|
|
{
|
|
new BarLineGenerator<BarLine>(Beatmap).BarLines.ForEach(bar => Playfield.Add(bar));
|
|
|
|
var spriteElements = gameplayState?.Storyboard.Layers.Where(l => l.Name != @"Overlay")
|
|
.SelectMany(l => l.Elements)
|
|
.OfType<StoryboardSprite>()
|
|
.DistinctBy(e => e.Path) ?? Enumerable.Empty<StoryboardSprite>();
|
|
|
|
if (spriteElements.Count() < 10)
|
|
{
|
|
FrameStableComponents.Add(scroller = new SkinnableDrawable(new TaikoSkinComponentLookup(TaikoSkinComponents.Scroller), _ => Empty())
|
|
{
|
|
RelativeSizeAxes = Axes.X,
|
|
Depth = float.MaxValue,
|
|
});
|
|
}
|
|
|
|
KeyBindingInputManager.Add(new DrumTouchInputArea());
|
|
}
|
|
|
|
protected override void Update()
|
|
{
|
|
base.Update();
|
|
|
|
TimeRange.Value = ComputeTimeRange();
|
|
}
|
|
|
|
protected virtual double ComputeTimeRange()
|
|
{
|
|
// Adjust when we're using constant algorithm to not be sluggish.
|
|
double multiplier = VisualisationMethod == ScrollVisualisationMethod.Constant ? 4 * Beatmap.Difficulty.SliderMultiplier : 1;
|
|
return PlayfieldAdjustmentContainer.ComputeTimeRange() / multiplier;
|
|
}
|
|
|
|
protected override void UpdateAfterChildren()
|
|
{
|
|
base.UpdateAfterChildren();
|
|
|
|
var playfieldScreen = Playfield.ScreenSpaceDrawQuad;
|
|
|
|
if (scroller != null)
|
|
scroller.Height = ToLocalSpace(playfieldScreen.TopLeft + new Vector2(0, playfieldScreen.Height / 20)).Y;
|
|
}
|
|
|
|
public MultiplierControlPoint ControlPointAt(double time)
|
|
{
|
|
int result = ControlPoints.BinarySearch(new MultiplierControlPoint(time));
|
|
if (result < 0)
|
|
result = Math.Clamp(~result - 1, 0, ControlPoints.Count);
|
|
return ControlPoints[result];
|
|
}
|
|
|
|
public override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new TaikoPlayfieldAdjustmentContainer
|
|
{
|
|
LockPlayfieldAspectRange = { BindTarget = LockPlayfieldAspectRange }
|
|
};
|
|
|
|
protected override PassThroughInputManager CreateInputManager() => new TaikoInputManager(Ruleset.RulesetInfo);
|
|
|
|
protected override Playfield CreatePlayfield() => new TaikoPlayfield();
|
|
|
|
public override DrawableHitObject<TaikoHitObject> CreateDrawableRepresentation(TaikoHitObject h) => null;
|
|
|
|
protected override ReplayInputHandler CreateReplayInputHandler(Replay replay) => new TaikoFramedReplayInputHandler(replay);
|
|
|
|
protected override ReplayRecorder CreateReplayRecorder(Score score) => new TaikoReplayRecorder(score);
|
|
|
|
protected override ResumeOverlay CreateResumeOverlay() => new DelayedResumeOverlay();
|
|
}
|
|
}
|