mirror of https://github.com/ppy/osu
55 lines
2.3 KiB
C#
55 lines
2.3 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Localisation;
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namespace osu.Game.Localisation
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{
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public static class EditorDialogsStrings
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{
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private const string prefix = @"osu.Game.Resources.Localisation.EditorDialogs";
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/// <summary>
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/// "Would you like to create a blank difficulty?"
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/// </summary>
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public static LocalisableString NewDifficultyDialogHeader => new TranslatableString(getKey(@"new_difficulty_dialog_header"), @"Would you like to create a blank difficulty?");
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/// <summary>
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/// "Yeah, let's start from scratch!"
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/// </summary>
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public static LocalisableString CreateNew => new TranslatableString(getKey(@"create_new"), @"Yeah, let's start from scratch!");
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/// <summary>
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/// "No, create an exact copy of this difficulty"
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/// </summary>
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public static LocalisableString CreateCopy => new TranslatableString(getKey(@"create_copy"), @"No, create an exact copy of this difficulty");
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/// <summary>
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/// "I changed my mind, I want to keep editing this difficulty"
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/// </summary>
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public static LocalisableString KeepEditing => new TranslatableString(getKey(@"keep_editing"), @"I changed my mind, I want to keep editing this difficulty");
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/// <summary>
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/// "Did you want to save your changes?"
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/// </summary>
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public static LocalisableString SaveDialogHeader => new TranslatableString(getKey(@"save_dialog_header"), @"Did you want to save your changes?");
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/// <summary>
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/// "Save my masterpiece!"
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/// </summary>
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public static LocalisableString Save => new TranslatableString(getKey(@"save"), @"Save my masterpiece!");
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/// <summary>
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/// "Forget all changes"
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/// </summary>
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public static LocalisableString ForgetAllChanges => new TranslatableString(getKey(@"forget_all_changes"), @"Forget all changes");
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/// <summary>
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/// "Oops, continue editing"
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/// </summary>
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public static LocalisableString ContinueEditing => new TranslatableString(getKey(@"continue_editing"), @"Oops, continue editing");
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private static string getKey(string key) => $@"{prefix}:{key}";
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}
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}
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