mirror of https://github.com/ppy/osu
100 lines
3.4 KiB
C#
100 lines
3.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Overlays.Settings;
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using osu.Game.Overlays.Settings.Sections;
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using osu.Game.Overlays.Settings.Sections.Input;
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using osuTK.Graphics;
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using System.Collections.Generic;
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using osu.Framework.Bindables;
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using osu.Framework.Localisation;
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using osu.Game.Localisation;
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namespace osu.Game.Overlays
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{
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public partial class SettingsOverlay : SettingsPanel, INamedOverlayComponent
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{
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public string IconTexture => "Icons/Hexacons/settings";
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public LocalisableString Title => SettingsStrings.HeaderTitle;
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public LocalisableString Description => SettingsStrings.HeaderDescription;
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protected override IEnumerable<SettingsSection> CreateSections() => new SettingsSection[]
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{
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// This list should be kept in sync with ScreenBehaviour.
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new GeneralSection(),
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new SkinSection(),
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new InputSection(createSubPanel(new KeyBindingPanel())),
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new UserInterfaceSection(),
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new GameplaySection(),
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new RulesetSection(),
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new AudioSection(),
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new GraphicsSection(),
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new OnlineSection(),
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new MaintenanceSection(),
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new DebugSection(),
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};
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private readonly List<SettingsSubPanel> subPanels = new List<SettingsSubPanel>();
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private SettingsSubPanel lastOpenedSubPanel;
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protected override Drawable CreateHeader() => new SettingsHeader(Title, Description);
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protected override Drawable CreateFooter() => new SettingsFooter();
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public SettingsOverlay()
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: base(true)
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{
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}
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public override bool AcceptsFocus => lastOpenedSubPanel == null || lastOpenedSubPanel.State.Value == Visibility.Hidden;
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private T createSubPanel<T>(T subPanel)
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where T : SettingsSubPanel
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{
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subPanel.Depth = 1;
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subPanel.Anchor = Anchor.TopRight;
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subPanel.State.ValueChanged += e => subPanelStateChanged(subPanel, e);
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subPanels.Add(subPanel);
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return subPanel;
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}
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private void subPanelStateChanged(SettingsSubPanel panel, ValueChangedEvent<Visibility> state)
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{
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switch (state.NewValue)
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{
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case Visibility.Visible:
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Sidebar?.FadeColour(Color4.DarkGray, 300, Easing.OutQuint);
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SectionsContainer.FadeOut(300, Easing.OutQuint);
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ContentContainer.MoveToX(-PANEL_WIDTH, 500, Easing.OutQuint);
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lastOpenedSubPanel = panel;
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break;
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case Visibility.Hidden:
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Sidebar?.FadeColour(Color4.White, 300, Easing.OutQuint);
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SectionsContainer.FadeIn(500, Easing.OutQuint);
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ContentContainer.MoveToX(0, 500, Easing.OutQuint);
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break;
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}
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}
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protected override float ExpandedPosition => lastOpenedSubPanel?.State.Value == Visibility.Visible ? -PANEL_WIDTH : base.ExpandedPosition;
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[BackgroundDependencyLoader]
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private void load()
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{
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foreach (var s in subPanels)
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ContentContainer.Add(s);
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}
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}
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}
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