mirror of
https://github.com/ppy/osu
synced 2024-12-12 09:58:22 +00:00
140 lines
7.0 KiB
XML
140 lines
7.0 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="..\osu.Game.props" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{C92A607B-1FDD-4954-9F92-03FF547D9080}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>osu.Game.Rulesets.Osu</RootNamespace>
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<AssemblyName>osu.Game.Rulesets.Osu</AssemblyName>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<Optimize>true</Optimize>
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<DefineConstants>TRACE</DefineConstants>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="nunit.framework, Version=3.8.1.0, Culture=neutral, PublicKeyToken=2638cd05610744eb, processorArchitecture=MSIL">
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<HintPath>$(SolutionDir)\packages\NUnit.3.8.1\lib\net45\nunit.framework.dll</HintPath>
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<Private>True</Private>
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</Reference>
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<Reference Include="OpenTK, Version=3.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4">
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<HintPath>$(SolutionDir)\packages\ppy.OpenTK.3.0.11\lib\net45\OpenTK.dll</HintPath>
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<Private>True</Private>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Beatmaps\OsuBeatmapConverter.cs" />
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<Compile Include="Beatmaps\OsuBeatmapProcessor.cs" />
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<Compile Include="Edit\OsuEditPlayfield.cs" />
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<Compile Include="Edit\OsuEditRulesetContainer.cs" />
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<Compile Include="Edit\OsuHitObjectComposer.cs" />
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<Compile Include="Objects\Drawables\DrawableOsuHitObject.cs" />
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<Compile Include="Objects\Drawables\Connections\ConnectionRenderer.cs" />
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<Compile Include="Objects\Drawables\Connections\FollowPointRenderer.cs" />
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<Compile Include="Judgements\OsuJudgement.cs" />
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<Compile Include="Objects\Drawables\DrawableRepeatPoint.cs" />
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<Compile Include="Objects\Drawables\Pieces\ApproachCircle.cs" />
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<Compile Include="Objects\Drawables\Pieces\SpinnerBackground.cs" />
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<Compile Include="Objects\Drawables\Pieces\CirclePiece.cs" />
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<Compile Include="Objects\Drawables\DrawableSlider.cs" />
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<Compile Include="Objects\Drawables\Connections\FollowPoint.cs" />
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<Compile Include="Objects\Drawables\DrawableSpinner.cs" />
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<Compile Include="Objects\Drawables\Pieces\ExplodePiece.cs" />
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<Compile Include="Objects\Drawables\Pieces\FlashPiece.cs" />
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<Compile Include="Objects\Drawables\Pieces\GlowPiece.cs" />
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<Compile Include="Objects\Drawables\DrawableOsuJudgement.cs" />
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<Compile Include="Objects\Drawables\Pieces\NumberPiece.cs" />
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<Compile Include="Objects\Drawables\DrawableSliderTick.cs" />
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<Compile Include="Objects\Drawables\Pieces\RingPiece.cs" />
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<Compile Include="Objects\Drawables\Pieces\SpinnerDisc.cs" />
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<Compile Include="Objects\Drawables\Pieces\SpinnerSpmCounter.cs" />
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<Compile Include="Objects\Drawables\Pieces\SpinnerTicks.cs" />
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<Compile Include="Objects\Drawables\Pieces\TrianglesPiece.cs" />
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<Compile Include="Objects\RepeatPoint.cs" />
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<Compile Include="Objects\SliderTick.cs" />
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<Compile Include="OsuDifficulty\OsuDifficultyCalculator.cs" />
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<Compile Include="OsuDifficulty\Preprocessing\OsuDifficultyBeatmap.cs" />
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<Compile Include="OsuDifficulty\Preprocessing\OsuDifficultyHitObject.cs" />
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<Compile Include="OsuDifficulty\Skills\Aim.cs" />
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<Compile Include="OsuDifficulty\Skills\Skill.cs" />
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<Compile Include="OsuDifficulty\Skills\Speed.cs" />
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<Compile Include="OsuDifficulty\Utils\History.cs" />
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<Compile Include="OsuInputManager.cs" />
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<Compile Include="Replays\OsuReplayInputHandler.cs" />
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<Compile Include="Tests\TestCaseHitCircle.cs" />
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<Compile Include="Tests\TestCaseSpinner.cs" />
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<Compile Include="UI\Cursor\CursorTrail.cs" />
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<Compile Include="UI\Cursor\GameplayCursor.cs" />
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<Compile Include="UI\OsuSettings.cs" />
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<Compile Include="Scoring\OsuPerformanceCalculator.cs" />
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<Compile Include="Scoring\OsuScoreProcessor.cs" />
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<Compile Include="UI\OsuRulesetContainer.cs" />
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<Compile Include="UI\OsuPlayfield.cs" />
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<Compile Include="OsuRuleset.cs" />
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<Compile Include="Objects\HitCircle.cs" />
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<Compile Include="Objects\Drawables\DrawableHitCircle.cs" />
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<Compile Include="Objects\OsuHitObject.cs" />
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<Compile Include="Objects\Slider.cs" />
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<Compile Include="Objects\Spinner.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Mods\OsuMod.cs" />
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<Compile Include="Replays\OsuAutoGenerator.cs" />
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<Compile Include="Replays\OsuAutoGeneratorBase.cs" />
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</ItemGroup>
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<ItemGroup>
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<None Include="app.config" />
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<None Include="OpenTK.dll.config" />
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<None Include="packages.config" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\osu-framework\osu.Framework\osu.Framework.csproj">
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<Project>{C76BF5B3-985E-4D39-95FE-97C9C879B83A}</Project>
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<Name>osu.Framework</Name>
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<Private>True</Private>
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</ProjectReference>
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<ProjectReference Include="..\osu.Game\osu.Game.csproj">
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<Project>{2a66dd92-adb1-4994-89e2-c94e04acda0d}</Project>
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<Name>osu.Game</Name>
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<Private>True</Private>
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<Service Include="{82A7F48D-3B50-4B1E-B82E-3ADA8210C358}" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project> |