osu/osu.Game.Rulesets.Mania
Dan Balasescu 1c3bcbd548
Use IHasPath instead of IHasDistance for mania/taiko
2023-11-29 17:30:21 +09:00
..
Beatmaps Use IHasPath instead of IHasDistance for mania/taiko 2023-11-29 17:30:21 +09:00
Configuration
Difficulty Add method to retrieve legacy score multiplier 2023-10-02 16:52:01 +09:00
Edit Rename variable 2023-11-20 22:04:08 +09:00
Judgements Remove remaining usages of `LargeTickHit` in mania 2023-10-12 11:16:51 +02:00
MathUtils
Mods Bypass `Parent` nullability checks for now 2023-10-17 17:48:45 +09:00
Objects Enforce minimum gameplay sample volume of 5% 2023-10-20 15:50:13 +02:00
Properties
Replays
Resources/Testing/Beatmaps
Scoring Add `ManiaHealthProcessor` that uses the legacy drain rate algorithm 2023-11-27 14:38:31 +09:00
Skinning Adjust sizing slightly to ensure we stay within 1366 limits 2023-11-02 11:44:36 +01:00
UI Rename `PerfectBonusNote` to `NotePerfectBonus` 2023-10-16 15:14:28 +09:00
DualStageVariantGenerator.cs
ManiaFilterCriteria.cs Add LegacyBeatmapConversionDifficultyInfo abstraction 2023-10-02 16:52:01 +09:00
ManiaInputManager.cs
ManiaRuleset.cs Change osu!mania conversion mod ordering to be more appeasing 2023-11-02 15:49:10 +09:00
ManiaSettingsSubsection.cs Add `color` search alias for `colour` settings 2023-09-27 16:29:29 +03:00
ManiaSkinComponentLookup.cs Add barline pooling for mania 2023-08-15 13:33:49 +09:00
SingleStageVariantGenerator.cs
VariantMappingGenerator.cs
osu.Game.Rulesets.Mania.csproj