mirror of https://github.com/ppy/osu
110 lines
2.9 KiB
C#
110 lines
2.9 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Rulesets.Mania.Objects
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{
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/// <summary>
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/// Represents a hit object which requires pressing, holding, and releasing a key.
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/// </summary>
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public class HoldNote : ManiaHitObject, IHasEndTime
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{
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public double EndTime
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{
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get => StartTime + Duration;
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set => Duration = value - StartTime;
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}
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private double duration;
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public double Duration
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{
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get => duration;
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set
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{
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duration = value;
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Tail.StartTime = EndTime;
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}
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}
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public override double StartTime
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{
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get => base.StartTime;
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set
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{
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base.StartTime = value;
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Head.StartTime = value;
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Tail.StartTime = EndTime;
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}
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}
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public override int Column
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{
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get => base.Column;
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set
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{
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base.Column = value;
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Head.Column = value;
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Tail.Column = value;
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}
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}
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/// <summary>
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/// The head note of the hold.
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/// </summary>
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public readonly Note Head = new Note();
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/// <summary>
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/// The tail note of the hold.
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/// </summary>
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public readonly TailNote Tail = new TailNote();
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/// <summary>
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/// The time between ticks of this hold.
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/// </summary>
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private double tickSpacing = 50;
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protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
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{
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base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
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TimingControlPoint timingPoint = controlPointInfo.TimingPointAt(StartTime);
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tickSpacing = timingPoint.BeatLength / difficulty.SliderTickRate;
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}
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protected override void CreateNestedHitObjects()
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{
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base.CreateNestedHitObjects();
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createTicks();
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AddNested(Head);
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AddNested(Tail);
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}
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private void createTicks()
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{
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if (tickSpacing == 0)
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return;
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for (double t = StartTime + tickSpacing; t <= EndTime - tickSpacing; t += tickSpacing)
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{
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AddNested(new HoldNoteTick
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{
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StartTime = t,
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Column = Column
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});
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}
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}
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public override Judgement CreateJudgement() => new IgnoreJudgement();
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protected override HitWindows CreateHitWindows() => HitWindows.Empty;
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}
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}
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