mirror of
https://github.com/ppy/osu
synced 2024-12-21 06:16:00 +00:00
145 lines
5.2 KiB
C#
145 lines
5.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Bindables;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Containers;
|
|
using osu.Framework.Graphics.UserInterface;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Overlays.Settings;
|
|
|
|
namespace osu.Game.Rulesets.Mods
|
|
{
|
|
public class DifficultyAdjustSettingsControl : SettingsItem<float?>
|
|
{
|
|
[Resolved]
|
|
private IBindable<WorkingBeatmap> beatmap { get; set; }
|
|
|
|
/// <summary>
|
|
/// Used to track the display value on the setting slider.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// When the mod is overriding a default, this will match the value of <see cref="Current"/>.
|
|
/// When there is no override (ie. <see cref="Current"/> is null), this value will match the beatmap provided default via <see cref="updateCurrentFromSlider"/>.
|
|
/// </remarks>
|
|
private readonly BindableNumber<float> sliderDisplayCurrent = new BindableNumber<float>();
|
|
|
|
protected override Drawable CreateControl() => new SliderControl(sliderDisplayCurrent);
|
|
|
|
/// <summary>
|
|
/// Guards against beatmap values displayed on slider bars being transferred to user override.
|
|
/// </summary>
|
|
private bool isInternalChange;
|
|
|
|
private DifficultyBindable difficultyBindable;
|
|
|
|
public override Bindable<float?> Current
|
|
{
|
|
get => base.Current;
|
|
set
|
|
{
|
|
// Intercept and extract the internal number bindable from DifficultyBindable.
|
|
// This will provide bounds and precision specifications for the slider bar.
|
|
difficultyBindable = (DifficultyBindable)value.GetBoundCopy();
|
|
sliderDisplayCurrent.BindTo(difficultyBindable.CurrentNumber);
|
|
|
|
base.Current = difficultyBindable;
|
|
}
|
|
}
|
|
|
|
protected override void LoadComplete()
|
|
{
|
|
base.LoadComplete();
|
|
|
|
Current.BindValueChanged(current => updateCurrentFromSlider());
|
|
beatmap.BindValueChanged(b => updateCurrentFromSlider(), true);
|
|
|
|
sliderDisplayCurrent.BindValueChanged(number =>
|
|
{
|
|
// this handles the transfer of the slider value to the main bindable.
|
|
// as such, should be skipped if the slider is being updated via updateFromDifficulty().
|
|
if (!isInternalChange)
|
|
Current.Value = number.NewValue;
|
|
});
|
|
}
|
|
|
|
private void updateCurrentFromSlider()
|
|
{
|
|
if (Current.Value != null)
|
|
{
|
|
// a user override has been added or updated.
|
|
sliderDisplayCurrent.Value = Current.Value.Value;
|
|
return;
|
|
}
|
|
|
|
var difficulty = beatmap.Value.BeatmapInfo.BaseDifficulty;
|
|
|
|
if (difficulty == null)
|
|
return;
|
|
|
|
// generally should always be implemented, else the slider will have a zero default.
|
|
if (difficultyBindable.ReadCurrentFromDifficulty == null)
|
|
return;
|
|
|
|
isInternalChange = true;
|
|
sliderDisplayCurrent.Value = difficultyBindable.ReadCurrentFromDifficulty(difficulty);
|
|
isInternalChange = false;
|
|
}
|
|
|
|
private class SliderControl : CompositeDrawable, IHasCurrentValue<float?>
|
|
{
|
|
// This is required as SettingsItem relies heavily on this bindable for internal use.
|
|
// The actual update flow is done via the bindable provided in the constructor.
|
|
private readonly DifficultyBindableWithCurrent current = new DifficultyBindableWithCurrent();
|
|
|
|
public Bindable<float?> Current
|
|
{
|
|
get => current.Current;
|
|
set => current.Current = value;
|
|
}
|
|
|
|
public SliderControl(BindableNumber<float> currentNumber)
|
|
{
|
|
InternalChildren = new Drawable[]
|
|
{
|
|
new SettingsSlider<float>
|
|
{
|
|
ShowsDefaultIndicator = false,
|
|
Current = currentNumber,
|
|
}
|
|
};
|
|
|
|
AutoSizeAxes = Axes.Y;
|
|
RelativeSizeAxes = Axes.X;
|
|
}
|
|
}
|
|
|
|
private class DifficultyBindableWithCurrent : DifficultyBindable, IHasCurrentValue<float?>
|
|
{
|
|
private Bindable<float?> currentBound;
|
|
|
|
public Bindable<float?> Current
|
|
{
|
|
get => this;
|
|
set
|
|
{
|
|
if (value == null)
|
|
throw new ArgumentNullException(nameof(value));
|
|
|
|
if (currentBound != null) UnbindFrom(currentBound);
|
|
BindTo(currentBound = value);
|
|
}
|
|
}
|
|
|
|
public DifficultyBindableWithCurrent(float? defaultValue = default)
|
|
: base(defaultValue)
|
|
{
|
|
}
|
|
|
|
protected override Bindable<float?> CreateInstance() => new DifficultyBindableWithCurrent();
|
|
}
|
|
}
|
|
}
|