mirror of
https://github.com/ppy/osu
synced 2024-12-21 06:16:00 +00:00
275 lines
11 KiB
C#
275 lines
11 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Localisation;
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namespace osu.Game.Localisation
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{
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public static class GlobalActionKeyBindingStrings
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{
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private const string prefix = @"osu.Game.Resources.Localisation.GlobalActionKeyBinding";
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/// <summary>
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/// "Toggle chat overlay"
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/// </summary>
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public static LocalisableString ToggleChat => new TranslatableString(getKey(@"toggle_chat"), @"Toggle chat overlay");
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/// <summary>
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/// "Toggle social overlay"
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/// </summary>
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public static LocalisableString ToggleSocial => new TranslatableString(getKey(@"toggle_social"), @"Toggle social overlay");
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/// <summary>
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/// "Reset input settings"
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/// </summary>
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public static LocalisableString ResetInputSettings => new TranslatableString(getKey(@"reset_input_settings"), @"Reset input settings");
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/// <summary>
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/// "Toggle toolbar"
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/// </summary>
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public static LocalisableString ToggleToolbar => new TranslatableString(getKey(@"toggle_toolbar"), @"Toggle toolbar");
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/// <summary>
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/// "Toggle settings"
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/// </summary>
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public static LocalisableString ToggleSettings => new TranslatableString(getKey(@"toggle_settings"), @"Toggle settings");
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/// <summary>
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/// "Toggle beatmap listing"
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/// </summary>
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public static LocalisableString ToggleBeatmapListing => new TranslatableString(getKey(@"toggle_beatmap_listing"), @"Toggle beatmap listing");
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/// <summary>
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/// "Increase volume"
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/// </summary>
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public static LocalisableString IncreaseVolume => new TranslatableString(getKey(@"increase_volume"), @"Increase volume");
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/// <summary>
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/// "Decrease volume"
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/// </summary>
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public static LocalisableString DecreaseVolume => new TranslatableString(getKey(@"decrease_volume"), @"Decrease volume");
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/// <summary>
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/// "Toggle mute"
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/// </summary>
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public static LocalisableString ToggleMute => new TranslatableString(getKey(@"toggle_mute"), @"Toggle mute");
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/// <summary>
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/// "Skip cutscene"
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/// </summary>
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public static LocalisableString SkipCutscene => new TranslatableString(getKey(@"skip_cutscene"), @"Skip cutscene");
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/// <summary>
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/// "Quick retry (hold)"
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/// </summary>
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public static LocalisableString QuickRetry => new TranslatableString(getKey(@"quick_retry"), @"Quick retry (hold)");
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/// <summary>
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/// "Take screenshot"
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/// </summary>
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public static LocalisableString TakeScreenshot => new TranslatableString(getKey(@"take_screenshot"), @"Take screenshot");
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/// <summary>
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/// "Toggle gameplay mouse buttons"
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/// </summary>
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public static LocalisableString ToggleGameplayMouseButtons => new TranslatableString(getKey(@"toggle_gameplay_mouse_buttons"), @"Toggle gameplay mouse buttons");
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/// <summary>
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/// "Back"
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/// </summary>
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public static LocalisableString Back => new TranslatableString(getKey(@"back"), @"Back");
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/// <summary>
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/// "Increase scroll speed"
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/// </summary>
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public static LocalisableString IncreaseScrollSpeed => new TranslatableString(getKey(@"increase_scroll_speed"), @"Increase scroll speed");
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/// <summary>
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/// "Decrease scroll speed"
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/// </summary>
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public static LocalisableString DecreaseScrollSpeed => new TranslatableString(getKey(@"decrease_scroll_speed"), @"Decrease scroll speed");
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/// <summary>
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/// "Select"
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/// </summary>
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public static LocalisableString Select => new TranslatableString(getKey(@"select"), @"Select");
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/// <summary>
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/// "Quick exit (hold)"
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/// </summary>
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public static LocalisableString QuickExit => new TranslatableString(getKey(@"quick_exit"), @"Quick exit (hold)");
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/// <summary>
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/// "Next track"
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/// </summary>
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public static LocalisableString MusicNext => new TranslatableString(getKey(@"music_next"), @"Next track");
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/// <summary>
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/// "Previous track"
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/// </summary>
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public static LocalisableString MusicPrev => new TranslatableString(getKey(@"music_prev"), @"Previous track");
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/// <summary>
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/// "Play / pause"
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/// </summary>
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public static LocalisableString MusicPlay => new TranslatableString(getKey(@"music_play"), @"Play / pause");
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/// <summary>
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/// "Toggle now playing overlay"
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/// </summary>
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public static LocalisableString ToggleNowPlaying => new TranslatableString(getKey(@"toggle_now_playing"), @"Toggle now playing overlay");
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/// <summary>
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/// "Previous selection"
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/// </summary>
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public static LocalisableString SelectPrevious => new TranslatableString(getKey(@"select_previous"), @"Previous selection");
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/// <summary>
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/// "Next selection"
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/// </summary>
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public static LocalisableString SelectNext => new TranslatableString(getKey(@"select_next"), @"Next selection");
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/// <summary>
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/// "Home"
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/// </summary>
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public static LocalisableString Home => new TranslatableString(getKey(@"home"), @"Home");
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/// <summary>
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/// "Toggle notifications"
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/// </summary>
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public static LocalisableString ToggleNotifications => new TranslatableString(getKey(@"toggle_notifications"), @"Toggle notifications");
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/// <summary>
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/// "Pause gameplay"
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/// </summary>
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public static LocalisableString PauseGameplay => new TranslatableString(getKey(@"pause_gameplay"), @"Pause gameplay");
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/// <summary>
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/// "Setup mode"
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/// </summary>
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public static LocalisableString EditorSetupMode => new TranslatableString(getKey(@"editor_setup_mode"), @"Setup mode");
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/// <summary>
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/// "Compose mode"
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/// </summary>
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public static LocalisableString EditorComposeMode => new TranslatableString(getKey(@"editor_compose_mode"), @"Compose mode");
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/// <summary>
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/// "Design mode"
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/// </summary>
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public static LocalisableString EditorDesignMode => new TranslatableString(getKey(@"editor_design_mode"), @"Design mode");
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/// <summary>
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/// "Timing mode"
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/// </summary>
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public static LocalisableString EditorTimingMode => new TranslatableString(getKey(@"editor_timing_mode"), @"Timing mode");
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/// <summary>
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/// "Cycle grid display mode"
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/// </summary>
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public static LocalisableString EditorCycleGridDisplayMode => new TranslatableString(getKey(@"editor_cycle_grid_display_mode"), @"Cycle grid display mode");
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/// <summary>
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/// "Test gameplay"
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/// </summary>
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public static LocalisableString EditorTestGameplay => new TranslatableString(getKey(@"editor_test_gameplay"), @"Test gameplay");
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/// <summary>
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/// "Hold for HUD"
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/// </summary>
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public static LocalisableString HoldForHUD => new TranslatableString(getKey(@"hold_for_hud"), @"Hold for HUD");
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/// <summary>
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/// "Random skin"
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/// </summary>
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public static LocalisableString RandomSkin => new TranslatableString(getKey(@"random_skin"), @"Random skin");
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/// <summary>
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/// "Pause / resume replay"
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/// </summary>
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public static LocalisableString TogglePauseReplay => new TranslatableString(getKey(@"toggle_pause_replay"), @"Pause / resume replay");
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/// <summary>
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/// "Toggle in-game interface"
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/// </summary>
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public static LocalisableString ToggleInGameInterface => new TranslatableString(getKey(@"toggle_in_game_interface"), @"Toggle in-game interface");
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/// <summary>
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/// "Toggle Mod Select"
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/// </summary>
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public static LocalisableString ToggleModSelection => new TranslatableString(getKey(@"toggle_mod_selection"), @"Toggle Mod Select");
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/// <summary>
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/// "Random"
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/// </summary>
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public static LocalisableString SelectNextRandom => new TranslatableString(getKey(@"select_next_random"), @"Random");
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/// <summary>
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/// "Rewind"
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/// </summary>
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public static LocalisableString SelectPreviousRandom => new TranslatableString(getKey(@"select_previous_random"), @"Rewind");
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/// <summary>
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/// "Beatmap Options"
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/// </summary>
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public static LocalisableString ToggleBeatmapOptions => new TranslatableString(getKey(@"toggle_beatmap_options"), @"Beatmap Options");
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/// <summary>
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/// "Verify mode"
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/// </summary>
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public static LocalisableString EditorVerifyMode => new TranslatableString(getKey(@"editor_verify_mode"), @"Verify mode");
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/// <summary>
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/// "Nudge selection left"
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/// </summary>
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public static LocalisableString EditorNudgeLeft => new TranslatableString(getKey(@"editor_nudge_left"), @"Nudge selection left");
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/// <summary>
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/// "Nudge selection right"
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/// </summary>
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public static LocalisableString EditorNudgeRight => new TranslatableString(getKey(@"editor_nudge_right"), @"Nudge selection right");
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/// <summary>
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/// "Flip selection horizontally"
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/// </summary>
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public static LocalisableString EditorFlipHorizontally => new TranslatableString(getKey(@"editor_flip_horizontally"), @"Flip selection horizontally");
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/// <summary>
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/// "Flip selection vertically"
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/// </summary>
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public static LocalisableString EditorFlipVertically => new TranslatableString(getKey(@"editor_flip_vertically"), @"Flip selection vertically");
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/// <summary>
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/// "Toggle skin editor"
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/// </summary>
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public static LocalisableString ToggleSkinEditor => new TranslatableString(getKey(@"toggle_skin_editor"), @"Toggle skin editor");
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/// <summary>
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/// "Previous volume meter"
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/// </summary>
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public static LocalisableString PreviousVolumeMeter => new TranslatableString(getKey(@"previous_volume_meter"), @"Previous volume meter");
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/// <summary>
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/// "Next volume meter"
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/// </summary>
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public static LocalisableString NextVolumeMeter => new TranslatableString(getKey(@"next_volume_meter"), @"Next volume meter");
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/// <summary>
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/// "Seek replay forward"
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/// </summary>
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public static LocalisableString SeekReplayForward => new TranslatableString(getKey(@"seek_replay_forward"), @"Seek replay forward");
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/// <summary>
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/// "Seek replay backward"
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/// </summary>
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public static LocalisableString SeekReplayBackward => new TranslatableString(getKey(@"seek_replay_backward"), @"Seek replay backward");
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/// <summary>
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/// "Toggle chat focus"
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/// </summary>
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public static LocalisableString ToggleChatFocus => new TranslatableString(getKey(@"toggle_chat_focus"), @"Toggle chat focus");
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private static string getKey(string key) => $"{prefix}:{key}";
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}
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}
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