osu/osu.Game.Rulesets.Osu.Tests/TestSceneMissHitWindowJudge...

98 lines
3.6 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Collections.Generic;
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Replays;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Beatmaps;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Replays;
using osu.Game.Rulesets.Osu.Scoring;
using osu.Game.Rulesets.Scoring;
using osu.Game.Tests.Visual;
using osuTK;
namespace osu.Game.Rulesets.Osu.Tests
{
public class TestSceneMissHitWindowJudgements : ModTestScene
{
protected override Ruleset CreatePlayerRuleset() => new OsuRuleset();
[Test]
public void TestMissViaEarlyHit()
{
var beatmap = new Beatmap
{
HitObjects = { new HitCircle { Position = new Vector2(256, 192) } }
};
var hitWindows = new OsuHitWindows();
hitWindows.SetDifficulty(beatmap.Difficulty.OverallDifficulty);
CreateModTest(new ModTestData
{
Autoplay = false,
Mod = new TestAutoMod(),
Beatmap = new Beatmap
{
HitObjects = { new HitCircle { Position = new Vector2(256, 192) } }
},
PassCondition = () => Player.Results.Count > 0 && Player.Results[0].TimeOffset < -hitWindows.WindowFor(HitResult.Meh) && !Player.Results[0].IsHit
});
}
[Test]
public void TestMissViaNotHitting()
{
var beatmap = new Beatmap
{
HitObjects = { new HitCircle { Position = new Vector2(256, 192) } }
};
var hitWindows = new OsuHitWindows();
hitWindows.SetDifficulty(beatmap.Difficulty.OverallDifficulty);
CreateModTest(new ModTestData
{
Autoplay = false,
Beatmap = beatmap,
PassCondition = () => Player.Results.Count > 0 && Player.Results[0].TimeOffset >= hitWindows.WindowFor(HitResult.Meh) && !Player.Results[0].IsHit
});
}
private class TestAutoMod : OsuModAutoplay
{
public override ModReplayData CreateReplayData(IBeatmap beatmap, IReadOnlyList<Mod> mods)
=> new ModReplayData(new MissingAutoGenerator(beatmap, mods).Generate(), new ModCreatedUser { Username = "Autoplay" });
}
private class MissingAutoGenerator : OsuAutoGeneratorBase
{
public new OsuBeatmap Beatmap => (OsuBeatmap)base.Beatmap;
public MissingAutoGenerator(IBeatmap beatmap, IReadOnlyList<Mod> mods)
: base(beatmap, mods)
{
}
public override Replay Generate()
{
AddFrameToReplay(new OsuReplayFrame(-100000, new Vector2(256, 500)));
AddFrameToReplay(new OsuReplayFrame(Beatmap.HitObjects[0].StartTime - 1500, new Vector2(256, 500)));
AddFrameToReplay(new OsuReplayFrame(Beatmap.HitObjects[0].StartTime - 1500, new Vector2(256, 500)));
AddFrameToReplay(new OsuReplayFrame(Beatmap.HitObjects[0].StartTime - 450, Beatmap.HitObjects[0].StackedPosition));
AddFrameToReplay(new OsuReplayFrame(Beatmap.HitObjects[0].StartTime - 350, Beatmap.HitObjects[0].StackedPosition, OsuAction.LeftButton));
AddFrameToReplay(new OsuReplayFrame(Beatmap.HitObjects[0].StartTime - 325, Beatmap.HitObjects[0].StackedPosition));
return Replay;
}
}
}
}