osu/osu.Game/Overlays/OverlayPanelDisplayStyleControl.cs
2020-07-18 20:24:38 +03:00

107 lines
3.3 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osuTK;
using osu.Framework.Input.Events;
using osu.Game.Graphics.UserInterface;
using osu.Framework.Allocation;
using osuTK.Graphics;
using osu.Framework.Graphics.Cursor;
namespace osu.Game.Overlays
{
public class OverlayPanelDisplayStyleControl : OsuTabControl<OverlayPanelDisplayStyle>
{
protected override Dropdown<OverlayPanelDisplayStyle> CreateDropdown() => null;
protected override TabItem<OverlayPanelDisplayStyle> CreateTabItem(OverlayPanelDisplayStyle value) => new PanelDisplayTabItem(value);
protected override bool AddEnumEntriesAutomatically => false;
public OverlayPanelDisplayStyleControl()
{
AutoSizeAxes = Axes.Both;
AddTabItem(new PanelDisplayTabItem(OverlayPanelDisplayStyle.Card)
{
Icon = FontAwesome.Solid.Square
});
AddTabItem(new PanelDisplayTabItem(OverlayPanelDisplayStyle.List)
{
Icon = FontAwesome.Solid.Bars
});
AddTabItem(new PanelDisplayTabItem(OverlayPanelDisplayStyle.Brick)
{
Icon = FontAwesome.Solid.Th
});
}
protected override TabFillFlowContainer CreateTabFlow() => new TabFillFlowContainer
{
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Horizontal
};
private class PanelDisplayTabItem : TabItem<OverlayPanelDisplayStyle>, IHasTooltip
{
public IconUsage Icon
{
set => icon.Icon = value;
}
[Resolved]
private OverlayColourProvider colourProvider { get; set; }
public string TooltipText => $@"{Value} view";
private readonly SpriteIcon icon;
public PanelDisplayTabItem(OverlayPanelDisplayStyle value)
: base(value)
{
Size = new Vector2(11);
AddRange(new Drawable[]
{
icon = new SpriteIcon
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
FillMode = FillMode.Fit
},
new HoverClickSounds()
});
}
protected override void OnActivated() => updateState();
protected override void OnDeactivated() => updateState();
protected override bool OnHover(HoverEvent e)
{
updateState();
return base.OnHover(e);
}
protected override void OnHoverLost(HoverLostEvent e)
{
updateState();
base.OnHoverLost(e);
}
private void updateState() => icon.Colour = Active.Value || IsHovered ? colourProvider.Light1 : Color4.White;
}
}
public enum OverlayPanelDisplayStyle
{
Card,
List,
Brick
}
}