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https://github.com/ppy/osu
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11eda44d34
Migrate all usages of StreamReader in the context of decoding beatmaps, storyboards or skins to the new LineBufferedReader.
25 lines
767 B
C#
25 lines
767 B
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.IO;
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using osu.Game.IO.Serialization;
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namespace osu.Game.Beatmaps.Formats
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{
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public class JsonBeatmapDecoder : Decoder<Beatmap>
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{
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public static void Register()
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{
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AddDecoder<Beatmap>("{", m => new JsonBeatmapDecoder());
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}
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protected override void ParseStreamInto(LineBufferedReader stream, Beatmap output)
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{
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stream.ReadToEnd().DeserializeInto(output);
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foreach (var hitObject in output.HitObjects)
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hitObject.ApplyDefaults(output.ControlPointInfo, output.BeatmapInfo.BaseDifficulty);
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}
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}
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}
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