mirror of
https://github.com/ppy/osu
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91 lines
2.9 KiB
C#
91 lines
2.9 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.ComponentModel.DataAnnotations.Schema;
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using Newtonsoft.Json;
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using osu.Framework.Testing;
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using osu.Game.Database;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Users;
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#nullable enable
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namespace osu.Game.Beatmaps
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{
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[ExcludeFromDynamicCompile]
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[Serializable]
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public class BeatmapMetadata : IEquatable<BeatmapMetadata>, IHasPrimaryKey, IBeatmapMetadataInfo
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{
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public int ID { get; set; }
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public bool IsManaged => ID > 0;
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public string Title { get; set; } = string.Empty;
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[JsonProperty("title_unicode")]
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public string TitleUnicode { get; set; } = string.Empty;
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public string Artist { get; set; } = string.Empty;
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[JsonProperty("artist_unicode")]
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public string ArtistUnicode { get; set; } = string.Empty;
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[JsonIgnore]
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public List<BeatmapInfo> Beatmaps { get; set; } = new List<BeatmapInfo>();
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[JsonIgnore]
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public List<BeatmapSetInfo> BeatmapSets { get; set; } = new List<BeatmapSetInfo>();
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/// <summary>
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/// The author of the beatmaps in this set.
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/// </summary>
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[JsonIgnore]
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public APIUser Author = new APIUser();
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/// <summary>
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/// Helper property to deserialize a username to <see cref="APIUser"/>.
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/// </summary>
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[JsonProperty(@"user_id")]
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[Column("AuthorID")]
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public int AuthorID
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{
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get => Author.Id; // This should not be used, but is required to make EF work correctly.
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set => Author.Id = value;
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}
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/// <summary>
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/// Helper property to deserialize a username to <see cref="APIUser"/>.
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/// </summary>
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[JsonProperty(@"creator")]
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[Column("Author")]
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public string AuthorString
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{
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get => Author.Username; // This should not be used, but is required to make EF work correctly.
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set => Author.Username = value;
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}
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public string Source { get; set; } = string.Empty;
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[JsonProperty(@"tags")]
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public string Tags { get; set; } = string.Empty;
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/// <summary>
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/// The time in milliseconds to begin playing the track for preview purposes.
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/// If -1, the track should begin playing at 40% of its length.
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/// </summary>
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public int PreviewTime { get; set; } = -1;
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public string AudioFile { get; set; } = string.Empty;
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public string BackgroundFile { get; set; } = string.Empty;
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public bool Equals(BeatmapMetadata other) => ((IBeatmapMetadataInfo)this).Equals(other);
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public override string ToString() => this.GetDisplayTitle();
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IUser IBeatmapMetadataInfo.Author => Author;
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}
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}
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