mirror of https://github.com/ppy/osu
160 lines
5.5 KiB
C#
160 lines
5.5 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Mania.Mods;
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using osu.Game.Rulesets.Mania.UI;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.UI;
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using System.Collections.Generic;
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using osu.Framework.Graphics;
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using osu.Framework.Input.Bindings;
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using osu.Game.Graphics;
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namespace osu.Game.Rulesets.Mania
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{
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public class ManiaRuleset : Ruleset
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{
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public override RulesetContainer CreateRulesetContainerWith(WorkingBeatmap beatmap, bool isForCurrentRuleset) => new ManiaRulesetContainer(this, beatmap, isForCurrentRuleset);
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public override IEnumerable<Mod> GetModsFor(ModType type)
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{
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switch (type)
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{
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case ModType.DifficultyReduction:
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return new Mod[]
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{
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new ManiaModEasy(),
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new ManiaModNoFail(),
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new MultiMod
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{
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Mods = new Mod[]
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{
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new ManiaModHalfTime(),
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new ManiaModDaycore(),
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},
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},
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};
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case ModType.DifficultyIncrease:
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return new Mod[]
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{
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new ManiaModHardRock(),
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new MultiMod
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{
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Mods = new Mod[]
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{
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new ManiaModSuddenDeath(),
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new ManiaModPerfect(),
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},
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},
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new MultiMod
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{
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Mods = new Mod[]
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{
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new ManiaModDoubleTime(),
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new ManiaModNightcore(),
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},
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},
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new MultiMod
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{
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Mods = new Mod[]
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{
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new ManiaModFadeIn(),
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new ManiaModHidden(),
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}
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},
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new ManiaModFlashlight(),
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};
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case ModType.Special:
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return new Mod[]
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{
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new MultiMod
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{
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Mods = new Mod[]
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{
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new ManiaModKey4(),
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new ManiaModKey5(),
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new ManiaModKey6(),
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new ManiaModKey7(),
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new ManiaModKey8(),
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new ManiaModKey9(),
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new ManiaModKey1(),
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new ManiaModKey2(),
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new ManiaModKey3(),
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},
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},
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new ManiaModRandom(),
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new ManiaModKeyCoop(),
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new MultiMod
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{
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Mods = new Mod[]
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{
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new ManiaModAutoplay(),
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new ModCinema(),
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},
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},
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new ManiaModGravity()
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};
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default:
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return new Mod[] { };
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}
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}
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public override string Description => "osu!mania";
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public override string ShortName => "mania";
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public override Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.fa_osu_mania_o };
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public override DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap, Mod[] mods = null) => new ManiaDifficultyCalculator(beatmap);
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public override int LegacyID => 3;
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public ManiaRuleset(RulesetInfo rulesetInfo)
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: base(rulesetInfo)
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{
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}
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public override IEnumerable<int> AvailableVariants => new[] { 1, 2, 3, 4, 5, 6, 7, 8, 9 };
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public override IEnumerable<KeyBinding> GetDefaultKeyBindings(int variant = 0)
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{
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var leftKeys = new[]
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{
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InputKey.A,
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InputKey.S,
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InputKey.D,
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InputKey.F
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};
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var rightKeys = new[]
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{
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InputKey.J,
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InputKey.K,
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InputKey.L,
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InputKey.Semicolon
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};
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ManiaAction currentKey = ManiaAction.Key1;
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var bindings = new List<KeyBinding>();
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for (int i = leftKeys.Length - variant / 2; i < leftKeys.Length; i++)
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bindings.Add(new KeyBinding(leftKeys[i], currentKey++));
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for (int i = 0; i < variant / 2; i++)
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bindings.Add(new KeyBinding(rightKeys[i], currentKey++));
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if (variant % 2 == 1)
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bindings.Add(new KeyBinding(InputKey.Space, ManiaAction.Special));
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return bindings;
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}
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public override string GetVariantName(int variant) => $"{variant}K";
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}
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}
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