osu/osu.Game/Tests/Visual
Bartłomiej Dach 4df7ff21c7 Fix editor arrow seek snapping not updating after control point changes
The editor clock, which is responsible for performing the seek, was not
aware of changes in control points due to reading from the wrong
beatmap. `loadableBeatmap` is not actually changed by any of the editor
components; `playableBeatmap` and `editorBeatmap` are.

For now this is changed to use `playableBeatmap`. A better follow-up
would be to use `editorBeatmap`, but it would probably be best to move
the beat snap bindable into `EditorBeatmap` first.
2021-04-03 14:02:46 +02:00
..
Multiplayer Add return bool to HandleRequest to better trigger failures 2021-03-23 18:17:29 +09:00
EditorClockTestScene.cs Fix editor arrow seek snapping not updating after control point changes 2021-04-03 14:02:46 +02:00
EditorTestScene.cs
LegacySkinPlayerTestScene.cs
ModPerfectTestScene.cs
ModTestScene.cs
OsuGridTestScene.cs
OsuManualInputManagerTestScene.cs
OsuTestScene.cs
PlacementBlueprintTestScene.cs
PlayerTestScene.cs
RateAdjustedBeatmapTestScene.cs
RoomTestScene.cs RealtimeMultiplayer -> Multiplayer 2020-12-25 14:10:59 +09:00
ScreenTestScene.cs
ScrollingTestContainer.cs
SelectionBlueprintTestScene.cs
SkinnableTestScene.cs
TestPlayer.cs Make PauseCooldownActive protected and expose on test class 2021-02-19 11:42:30 +03:00