mirror of https://github.com/ppy/osu
40 lines
1.0 KiB
C#
40 lines
1.0 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
#nullable disable
|
|
|
|
using NUnit.Framework;
|
|
using osu.Game.Rulesets.Taiko.Objects;
|
|
using osu.Game.Rulesets.Taiko.Objects.Drawables;
|
|
|
|
namespace osu.Game.Rulesets.Taiko.Tests
|
|
{
|
|
public partial class TestSceneHitApplication : HitObjectApplicationTestScene
|
|
{
|
|
[Test]
|
|
public void TestApplyNewHit()
|
|
{
|
|
var hit = new DrawableHit();
|
|
|
|
AddStep("apply new hit", () => hit.Apply(PrepareObject(new Hit
|
|
{
|
|
Type = HitType.Rim,
|
|
IsStrong = false,
|
|
StartTime = 300
|
|
})));
|
|
|
|
AddHitObject(hit);
|
|
RemoveHitObject(hit);
|
|
|
|
AddStep("apply new hit", () => hit.Apply(PrepareObject(new Hit
|
|
{
|
|
Type = HitType.Centre,
|
|
IsStrong = true,
|
|
StartTime = 500
|
|
})));
|
|
|
|
AddHitObject(hit);
|
|
}
|
|
}
|
|
}
|