mirror of
https://github.com/ppy/osu
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315 lines
10 KiB
C#
315 lines
10 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System.Threading;
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Utils;
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using osu.Framework.Testing;
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using osu.Framework.Timing;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Beatmaps.Timing;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Tests.Visual;
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namespace osu.Game.Tests.Gameplay
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{
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[HeadlessTest]
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public partial class TestSceneDrainingHealthProcessor : OsuTestScene
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{
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private HealthProcessor processor;
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private ManualClock clock;
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[Test]
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public void TestInitialHealthStartsAtOne()
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{
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createProcessor(createBeatmap(1000, 2000));
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assertHealthEqualTo(1);
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}
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[Test]
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public void TestHealthNotDrainedBeforeGameplayStart()
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{
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createProcessor(createBeatmap(1000, 2000));
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setTime(100);
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assertHealthEqualTo(1);
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setTime(900);
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assertHealthEqualTo(1);
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}
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[Test]
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public void TestHealthDrainBetweenBreakAndObjects()
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{
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createProcessor(createBeatmap(0, 2000, new BreakPeriod(325, 375)));
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// 275 300 325 350 375 400 425
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// hitobjects o o
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// break [-------------]
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// no drain [---------------------------]
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setTime(285);
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setHealth(1);
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setTime(295);
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assertHealthNotEqualTo(1);
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setTime(305);
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setHealth(1);
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setTime(315);
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assertHealthEqualTo(1);
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setTime(365);
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assertHealthEqualTo(1);
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setTime(395);
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assertHealthEqualTo(1);
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setTime(425);
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assertHealthNotEqualTo(1);
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}
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[Test]
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public void TestHealthDrainDuringMaximalBreak()
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{
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createProcessor(createBeatmap(0, 2000, new BreakPeriod(300, 400)));
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// 275 300 325 350 375 400 425
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// hitobjects o o
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// break [---------------------------]
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// no drain [---------------------------]
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setTime(285);
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setHealth(1);
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setTime(295);
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assertHealthNotEqualTo(1);
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setTime(305);
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setHealth(1);
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setTime(395);
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assertHealthEqualTo(1);
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setTime(425);
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assertHealthNotEqualTo(1);
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}
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[Test]
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public void TestHealthNotDrainedAfterGameplayEnd()
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{
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createProcessor(createBeatmap(1000, 2000));
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setTime(2001); // After the hitobjects
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setHealth(1); // Reset the current health for assertions to take place
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setTime(2100);
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assertHealthEqualTo(1);
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setTime(3000);
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assertHealthEqualTo(1);
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}
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[Test]
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public void TestHealthDrainedDuringGameplay()
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{
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createProcessor(createBeatmap(0, 1000));
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setTime(500);
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assertHealthNotEqualTo(1);
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}
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[Test]
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public void TestHealthGainedAfterRewind()
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{
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createProcessor(createBeatmap(0, 1000));
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setTime(500);
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setTime(0);
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assertHealthEqualTo(1);
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}
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[Test]
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public void TestHealthGainedOnHit()
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{
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Beatmap beatmap = createBeatmap(0, 1000);
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createProcessor(beatmap);
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setTime(10); // Decrease health slightly
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assertHealthNotEqualTo(1);
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AddStep("apply hit result", () => processor.ApplyResult(new JudgementResult(beatmap.HitObjects[0], new Judgement()) { Type = HitResult.Perfect }));
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assertHealthEqualTo(1);
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}
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[Test]
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public void TestHealthRemovedOnRevert()
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{
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var beatmap = createBeatmap(0, 1000);
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JudgementResult result = null;
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createProcessor(beatmap);
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setTime(10); // Decrease health slightly
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AddStep("apply hit result", () => processor.ApplyResult(result = new JudgementResult(beatmap.HitObjects[0], new Judgement()) { Type = HitResult.Perfect }));
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AddStep("revert hit result", () => processor.RevertResult(result));
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assertHealthNotEqualTo(1);
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}
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[Test]
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public void TestFailConditions()
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{
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var beatmap = createBeatmap(0, 1000);
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createProcessor(beatmap);
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AddStep("setup fail conditions", () => processor.FailConditions += ((_, result) => result.Type == HitResult.Miss));
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AddStep("apply perfect hit result", () => processor.ApplyResult(new JudgementResult(beatmap.HitObjects[0], new Judgement()) { Type = HitResult.Perfect }));
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AddAssert("not failed", () => !processor.HasFailed);
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AddStep("apply miss hit result", () => processor.ApplyResult(new JudgementResult(beatmap.HitObjects[0], new Judgement()) { Type = HitResult.Miss }));
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AddAssert("failed", () => processor.HasFailed);
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}
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[TestCase(HitResult.Miss)]
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[TestCase(HitResult.Meh)]
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public void TestMultipleFailConditions(HitResult resultApplied)
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{
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var beatmap = createBeatmap(0, 1000);
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createProcessor(beatmap);
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AddStep("setup multiple fail conditions", () =>
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{
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processor.FailConditions += ((_, result) => result.Type == HitResult.Miss);
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processor.FailConditions += ((_, result) => result.Type == HitResult.Meh);
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});
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AddStep("apply perfect hit result", () => processor.ApplyResult(new JudgementResult(beatmap.HitObjects[0], new Judgement()) { Type = HitResult.Perfect }));
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AddAssert("not failed", () => !processor.HasFailed);
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AddStep($"apply {resultApplied.ToString().ToLowerInvariant()} hit result", () => processor.ApplyResult(new JudgementResult(beatmap.HitObjects[0], new Judgement()) { Type = resultApplied }));
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AddAssert("failed", () => processor.HasFailed);
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}
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[Test]
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public void TestBonusObjectsExcludedFromDrain()
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{
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var beatmap = new Beatmap
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{
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Difficulty = { DrainRate = 10 }
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};
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beatmap.HitObjects.Add(new JudgeableHitObject { StartTime = 0 });
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for (double time = 0; time < 5000; time += 100)
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beatmap.HitObjects.Add(new JudgeableHitObject(HitResult.LargeBonus) { StartTime = time });
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beatmap.HitObjects.Add(new JudgeableHitObject { StartTime = 5000 });
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createProcessor(beatmap);
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setTime(4900); // Get close to the second combo-affecting object
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assertHealthNotEqualTo(0);
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}
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[Test]
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public void TestSingleLongObjectDoesNotDrain()
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{
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var beatmap = new Beatmap
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{
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HitObjects = { new JudgeableLongHitObject() }
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};
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beatmap.HitObjects[0].ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
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createProcessor(beatmap);
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setTime(0);
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assertHealthEqualTo(1);
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setTime(5000);
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assertHealthEqualTo(1);
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}
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private Beatmap createBeatmap(double startTime, double endTime, params BreakPeriod[] breaks)
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{
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var beatmap = new Beatmap
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{
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Difficulty = { DrainRate = 10 }
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};
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for (double time = startTime; time <= endTime; time += 100)
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{
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beatmap.HitObjects.Add(new JudgeableHitObject { StartTime = time });
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}
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beatmap.Breaks.AddRange(breaks);
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return beatmap;
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}
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private void createProcessor(Beatmap beatmap) => AddStep("create processor", () =>
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{
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Child = processor = new DrainingHealthProcessor(beatmap.HitObjects[0].StartTime).With(d =>
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{
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d.RelativeSizeAxes = Axes.Both;
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d.Clock = new FramedClock(clock = new ManualClock());
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});
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processor.ApplyBeatmap(beatmap);
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});
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private void setTime(double time) => AddStep($"set time = {time}", () => clock.CurrentTime = time);
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private void setHealth(double health) => AddStep($"set health = {health}", () => processor.Health.Value = health);
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private void assertHealthEqualTo(double value)
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=> AddAssert($"health = {value}", () => Precision.AlmostEquals(value, processor.Health.Value, 0.0001f));
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private void assertHealthNotEqualTo(double value)
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=> AddAssert($"health != {value}", () => !Precision.AlmostEquals(value, processor.Health.Value, 0.0001f));
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private class JudgeableHitObject : HitObject
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{
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private readonly HitResult maxResult;
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public JudgeableHitObject(HitResult maxResult = HitResult.Perfect)
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{
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this.maxResult = maxResult;
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}
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public override Judgement CreateJudgement() => new TestJudgement(maxResult);
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protected override HitWindows CreateHitWindows() => new HitWindows();
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private class TestJudgement : Judgement
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{
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public override HitResult MaxResult { get; }
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public TestJudgement(HitResult maxResult)
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{
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MaxResult = maxResult;
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}
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}
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}
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private class JudgeableLongHitObject : JudgeableHitObject, IHasDuration
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{
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public double EndTime => StartTime + Duration;
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public double Duration { get; set; } = 5000;
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public JudgeableLongHitObject()
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: base(HitResult.LargeBonus)
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{
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}
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protected override void CreateNestedHitObjects(CancellationToken cancellationToken)
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{
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base.CreateNestedHitObjects(cancellationToken);
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AddNested(new JudgeableHitObject());
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}
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}
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}
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}
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