osu/osu.Game.Rulesets.Catch/CatchRuleset.cs

135 lines
5.2 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Rulesets.Catch.Mods;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.UI;
using System.Collections.Generic;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Bindings;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.Replays;
using osu.Game.Rulesets.Replays.Types;
using osu.Game.Beatmaps.Legacy;
using osu.Game.Rulesets.Catch.Beatmaps;
using osu.Game.Rulesets.Catch.Difficulty;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Scoring;
namespace osu.Game.Rulesets.Catch
{
public class CatchRuleset : Ruleset
{
public override DrawableRuleset CreateDrawableRulesetWith(WorkingBeatmap beatmap) => new DrawableCatchRuleset(this, beatmap);
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new CatchBeatmapConverter(beatmap);
public override IBeatmapProcessor CreateBeatmapProcessor(IBeatmap beatmap) => new CatchBeatmapProcessor(beatmap);
public override IEnumerable<KeyBinding> GetDefaultKeyBindings(int variant = 0) => new[]
{
new KeyBinding(InputKey.Z, CatchAction.MoveLeft),
new KeyBinding(InputKey.Left, CatchAction.MoveLeft),
new KeyBinding(InputKey.X, CatchAction.MoveRight),
new KeyBinding(InputKey.Right, CatchAction.MoveRight),
new KeyBinding(InputKey.Shift, CatchAction.Dash),
new KeyBinding(InputKey.Shift, CatchAction.Dash),
};
public override IEnumerable<Mod> ConvertLegacyMods(LegacyMods mods)
{
if (mods.HasFlag(LegacyMods.Nightcore))
yield return new CatchModNightcore();
else if (mods.HasFlag(LegacyMods.DoubleTime))
yield return new CatchModDoubleTime();
if (mods.HasFlag(LegacyMods.Autoplay))
yield return new CatchModAutoplay();
if (mods.HasFlag(LegacyMods.Easy))
yield return new CatchModEasy();
if (mods.HasFlag(LegacyMods.Flashlight))
yield return new CatchModFlashlight();
if (mods.HasFlag(LegacyMods.HalfTime))
yield return new CatchModHalfTime();
if (mods.HasFlag(LegacyMods.HardRock))
yield return new CatchModHardRock();
if (mods.HasFlag(LegacyMods.Hidden))
yield return new CatchModHidden();
if (mods.HasFlag(LegacyMods.NoFail))
yield return new CatchModNoFail();
if (mods.HasFlag(LegacyMods.Perfect))
yield return new CatchModPerfect();
if (mods.HasFlag(LegacyMods.Relax))
yield return new CatchModRelax();
if (mods.HasFlag(LegacyMods.SuddenDeath))
yield return new CatchModSuddenDeath();
}
public override IEnumerable<Mod> GetModsFor(ModType type)
{
switch (type)
{
case ModType.DifficultyReduction:
return new Mod[]
{
new CatchModEasy(),
new CatchModNoFail(),
new MultiMod(new CatchModHalfTime(), new CatchModDaycore())
};
case ModType.DifficultyIncrease:
return new Mod[]
{
new CatchModHardRock(),
new MultiMod(new CatchModSuddenDeath(), new CatchModPerfect()),
new MultiMod(new CatchModDoubleTime(), new CatchModNightcore()),
new CatchModHidden(),
new CatchModFlashlight(),
};
case ModType.Automation:
return new Mod[]
{
new MultiMod(new CatchModAutoplay(), new ModCinema()),
new CatchModRelax(),
};
case ModType.Fun:
return new Mod[]
{
new MultiMod(new ModWindUp<CatchHitObject>(), new ModWindDown<CatchHitObject>())
};
default:
return new Mod[] { };
}
}
public override string Description => "osu!catch";
public override string ShortName => "fruits";
public override Drawable CreateIcon() => new SpriteIcon { Icon = OsuIcon.RulesetCatch };
public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new CatchDifficultyCalculator(this, beatmap);
public override PerformanceCalculator CreatePerformanceCalculator(WorkingBeatmap beatmap, ScoreInfo score) => new CatchPerformanceCalculator(this, beatmap, score);
public override int? LegacyID => 2;
public override IConvertibleReplayFrame CreateConvertibleReplayFrame() => new CatchReplayFrame();
public CatchRuleset(RulesetInfo rulesetInfo = null)
: base(rulesetInfo)
{
}
}
}