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https://github.com/ppy/osu
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74 lines
2.1 KiB
C#
74 lines
2.1 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Testing.Input;
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using osu.Game.Rulesets.Osu.UI.Cursor;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Tests
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{
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[TestFixture]
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public class TestSceneGameplayCursor : SkinnableTestScene
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{
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public override IReadOnlyList<Type> RequiredTypes => new[]
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{
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typeof(OsuCursorContainer),
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typeof(CursorTrail)
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};
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[BackgroundDependencyLoader]
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private void load()
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{
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SetContents(() => new MovingCursorInputManager
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{
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Child = new ClickingCursorContainer
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{
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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}
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});
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}
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private class ClickingCursorContainer : OsuCursorContainer
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{
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protected override void Update()
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{
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base.Update();
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double currentTime = Time.Current;
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if (((int)(currentTime / 1000)) % 2 == 0)
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OnPressed(OsuAction.LeftButton);
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else
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OnReleased(OsuAction.LeftButton);
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}
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}
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private class MovingCursorInputManager : ManualInputManager
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{
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public MovingCursorInputManager()
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{
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UseParentInput = false;
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}
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protected override void Update()
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{
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base.Update();
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const double spin_duration = 5000;
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double currentTime = Time.Current;
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double angle = (currentTime % spin_duration) / spin_duration * 2 * Math.PI;
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Vector2 rPos = new Vector2((float)Math.Cos(angle), (float)Math.Sin(angle));
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MoveMouseTo(ToScreenSpace(DrawSize / 2 + DrawSize / 3 * rPos));
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}
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}
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}
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}
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