mirror of
https://github.com/ppy/osu
synced 2024-12-24 15:53:37 +00:00
190 lines
7.7 KiB
C#
190 lines
7.7 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Audio.Track;
|
|
using osu.Framework.Bindables;
|
|
using osu.Framework.Extensions.IEnumerableExtensions;
|
|
using osu.Framework.Extensions.ObjectExtensions;
|
|
using osu.Framework.Input;
|
|
using osu.Framework.Platform;
|
|
using osu.Framework.Threading;
|
|
using osu.Framework.Utils;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Beatmaps.ControlPoints;
|
|
using osu.Game.Input.Handlers;
|
|
using osu.Game.Replays;
|
|
using osu.Game.Rulesets.Mania.Beatmaps;
|
|
using osu.Game.Rulesets.Mania.Configuration;
|
|
using osu.Game.Rulesets.Mania.Objects;
|
|
using osu.Game.Rulesets.Mania.Replays;
|
|
using osu.Game.Rulesets.Mania.Skinning;
|
|
using osu.Game.Rulesets.Mods;
|
|
using osu.Game.Rulesets.Objects;
|
|
using osu.Game.Rulesets.Objects.Drawables;
|
|
using osu.Game.Rulesets.UI;
|
|
using osu.Game.Rulesets.UI.Scrolling;
|
|
using osu.Game.Scoring;
|
|
using osu.Game.Screens.Play;
|
|
using osu.Game.Skinning;
|
|
|
|
namespace osu.Game.Rulesets.Mania.UI
|
|
{
|
|
[Cached]
|
|
public partial class DrawableManiaRuleset : DrawableScrollingRuleset<ManiaHitObject>
|
|
{
|
|
/// <summary>
|
|
/// The minimum time range. This occurs at a <see cref="ManiaRulesetSetting.ScrollSpeed"/> of 40.
|
|
/// </summary>
|
|
public const double MIN_TIME_RANGE = 290;
|
|
|
|
/// <summary>
|
|
/// The maximum time range. This occurs with a <see cref="ManiaRulesetSetting.ScrollSpeed"/> of 1.
|
|
/// </summary>
|
|
public const double MAX_TIME_RANGE = 11485;
|
|
|
|
public new ManiaPlayfield Playfield => (ManiaPlayfield)base.Playfield;
|
|
|
|
public new ManiaBeatmap Beatmap => (ManiaBeatmap)base.Beatmap;
|
|
|
|
public IEnumerable<BarLine> BarLines;
|
|
|
|
protected override bool RelativeScaleBeatLengths => true;
|
|
|
|
protected new ManiaRulesetConfigManager Config => (ManiaRulesetConfigManager)base.Config;
|
|
|
|
private readonly Bindable<ManiaScrollingDirection> configDirection = new Bindable<ManiaScrollingDirection>();
|
|
private readonly BindableInt configScrollSpeed = new BindableInt();
|
|
|
|
private double currentTimeRange;
|
|
protected double TargetTimeRange;
|
|
|
|
// Stores the current speed adjustment active in gameplay.
|
|
private readonly Track speedAdjustmentTrack = new TrackVirtual(0);
|
|
|
|
private ISkinSource currentSkin = null!;
|
|
|
|
[Resolved]
|
|
private GameHost gameHost { get; set; } = null!;
|
|
|
|
public DrawableManiaRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod>? mods = null)
|
|
: base(ruleset, beatmap, mods)
|
|
{
|
|
BarLines = new BarLineGenerator<BarLine>(Beatmap).BarLines;
|
|
|
|
TimeRange.MinValue = 1;
|
|
TimeRange.MaxValue = MAX_TIME_RANGE;
|
|
}
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load(ISkinSource source)
|
|
{
|
|
currentSkin = source;
|
|
currentSkin.SourceChanged += onSkinChange;
|
|
skinChanged();
|
|
|
|
foreach (var mod in Mods.OfType<IApplicableToTrack>())
|
|
mod.ApplyToTrack(speedAdjustmentTrack);
|
|
|
|
bool isForCurrentRuleset = Beatmap.BeatmapInfo.Ruleset.Equals(Ruleset.RulesetInfo);
|
|
|
|
foreach (var p in ControlPoints)
|
|
{
|
|
// Mania doesn't care about global velocity
|
|
p.Velocity = 1;
|
|
p.BaseBeatLength *= Beatmap.Difficulty.SliderMultiplier;
|
|
|
|
// For non-mania beatmap, speed changes should only happen through timing points
|
|
if (!isForCurrentRuleset)
|
|
p.EffectPoint = new EffectControlPoint();
|
|
}
|
|
|
|
BarLines.ForEach(Playfield.Add);
|
|
|
|
Config.BindWith(ManiaRulesetSetting.ScrollDirection, configDirection);
|
|
configDirection.BindValueChanged(direction => Direction.Value = (ScrollingDirection)direction.NewValue, true);
|
|
|
|
Config.BindWith(ManiaRulesetSetting.ScrollSpeed, configScrollSpeed);
|
|
configScrollSpeed.BindValueChanged(speed => TargetTimeRange = ComputeScrollTime(speed.NewValue));
|
|
|
|
TimeRange.Value = TargetTimeRange = currentTimeRange = ComputeScrollTime(configScrollSpeed.Value);
|
|
|
|
KeyBindingInputManager.Add(new ManiaTouchInputArea());
|
|
}
|
|
|
|
protected override void AdjustScrollSpeed(int amount) => configScrollSpeed.Value += amount;
|
|
|
|
protected override void Update()
|
|
{
|
|
base.Update();
|
|
updateTimeRange();
|
|
}
|
|
|
|
private ScheduledDelegate? pendingSkinChange;
|
|
private float hitPosition;
|
|
|
|
private void onSkinChange()
|
|
{
|
|
// schedule required to avoid calls after disposed.
|
|
// note that this has the side-effect of components only performing a skin change when they are alive.
|
|
pendingSkinChange?.Cancel();
|
|
pendingSkinChange = Scheduler.Add(skinChanged);
|
|
}
|
|
|
|
private void skinChanged()
|
|
{
|
|
hitPosition = currentSkin.GetConfig<ManiaSkinConfigurationLookup, float>(
|
|
new ManiaSkinConfigurationLookup(LegacyManiaSkinConfigurationLookups.HitPosition))?.Value
|
|
?? Stage.HIT_TARGET_POSITION;
|
|
|
|
pendingSkinChange = null;
|
|
}
|
|
|
|
private void updateTimeRange()
|
|
{
|
|
const float length_to_default_hit_position = 768 - LegacyManiaSkinConfiguration.DEFAULT_HIT_POSITION;
|
|
float lengthToHitPosition = 768 - hitPosition;
|
|
|
|
// This scaling factor preserves the scroll speed as the scroll length varies from changes to the hit position.
|
|
float scale = lengthToHitPosition / length_to_default_hit_position;
|
|
|
|
// we're intentionally using the game host's update clock here to decouple the time range tween from the gameplay clock (which can be arbitrarily paused, or even rewinding)
|
|
currentTimeRange = Interpolation.DampContinuously(currentTimeRange, TargetTimeRange, 50, gameHost.UpdateThread.Clock.ElapsedFrameTime);
|
|
TimeRange.Value = currentTimeRange * speedAdjustmentTrack.AggregateTempo.Value * speedAdjustmentTrack.AggregateFrequency.Value * scale;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Computes a scroll time (in milliseconds) from a scroll speed in the range of 1-40.
|
|
/// </summary>
|
|
/// <param name="scrollSpeed">The scroll speed.</param>
|
|
/// <returns>The scroll time.</returns>
|
|
public static double ComputeScrollTime(int scrollSpeed) => MAX_TIME_RANGE / scrollSpeed;
|
|
|
|
public override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new ManiaPlayfieldAdjustmentContainer();
|
|
|
|
protected override Playfield CreatePlayfield() => new ManiaPlayfield(Beatmap.Stages);
|
|
|
|
public override int Variant => (int)(Beatmap.Stages.Count == 1 ? PlayfieldType.Single : PlayfieldType.Dual) + Beatmap.TotalColumns;
|
|
|
|
protected override PassThroughInputManager CreateInputManager() => new ManiaInputManager(Ruleset.RulesetInfo, Variant);
|
|
|
|
public override DrawableHitObject<ManiaHitObject>? CreateDrawableRepresentation(ManiaHitObject h) => null;
|
|
|
|
protected override ReplayInputHandler CreateReplayInputHandler(Replay replay) => new ManiaFramedReplayInputHandler(replay);
|
|
|
|
protected override ReplayRecorder CreateReplayRecorder(Score score) => new ManiaReplayRecorder(score);
|
|
|
|
protected override ResumeOverlay CreateResumeOverlay() => new DelayedResumeOverlay();
|
|
|
|
protected override void Dispose(bool isDisposing)
|
|
{
|
|
base.Dispose(isDisposing);
|
|
|
|
if (currentSkin.IsNotNull())
|
|
currentSkin.SourceChanged -= onSkinChange;
|
|
}
|
|
}
|
|
}
|