osu/osu.Game.Modes.Mania/Scoring/ManiaScoreProcessor.cs
smoogipooo 6287ba321d Rewrite ScoreProcessor to have a new method for when existing judgements are changed.
- OnNewJudgement: Keeps its previous functionality. It is now only invoked when a _new_ judgement has been added to the Judgements hashset.
- OnJudgementChanged: Has a similar funcitonality to OnNewJudgement, but is only invoked whenever a judgement that was _previously_ in the Judgements hashset is changed.
2017-03-30 10:51:14 +09:00

27 lines
746 B
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Modes.Mania.Judgements;
using osu.Game.Modes.Mania.Objects;
using osu.Game.Modes.Scoring;
using osu.Game.Modes.UI;
namespace osu.Game.Modes.Mania.Scoring
{
internal class ManiaScoreProcessor : ScoreProcessor<ManiaBaseHit, ManiaJudgement>
{
public ManiaScoreProcessor()
{
}
public ManiaScoreProcessor(HitRenderer<ManiaBaseHit, ManiaJudgement> hitRenderer)
: base(hitRenderer)
{
}
protected override void OnNewJudgement(ManiaJudgement judgement)
{
}
}
}