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https://github.com/ppy/osu
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32e68a6a3c
Most of this is just tidying up the logic to (hopefully) be better to follow, again (again (again)). The actual fix is that we now allow interpolation/playback when the incoming time is less than the first frame's time, regardless of receiving status. |
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Types | ||
AutoGenerator.cs | ||
FramedReplayInputHandler.cs | ||
IAutoGenerator.cs | ||
ReplayFrame.cs |