mirror of https://github.com/ppy/osu
54 lines
1.8 KiB
C#
54 lines
1.8 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics;
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using osu.Game.Graphics.UserInterface;
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using osu.Framework.Allocation;
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using osu.Game.Overlays;
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namespace osu.Game.Tests.Visual.Online
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{
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public class TestSceneShowMoreButton : OsuTestScene
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{
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[Cached]
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private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Green);
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public TestSceneShowMoreButton()
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{
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ShowMoreButton button = null;
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int fireCount = 0;
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Add(button = new ShowMoreButton
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Action = () =>
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{
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fireCount++;
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// ReSharper disable once AccessToModifiedClosure
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// ReSharper disable once PossibleNullReferenceException
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Scheduler.AddDelayed(() => button.IsLoading = false, 2000);
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}
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});
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AddStep("click button", () => button.TriggerClick());
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AddAssert("action fired once", () => fireCount == 1);
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AddAssert("is in loading state", () => button.IsLoading);
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AddStep("click button", () => button.TriggerClick());
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AddAssert("action not fired", () => fireCount == 1);
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AddAssert("is in loading state", () => button.IsLoading);
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AddUntilStep("wait for loaded", () => !button.IsLoading);
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AddStep("click button", () => button.TriggerClick());
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AddAssert("action fired twice", () => fireCount == 2);
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AddAssert("is in loading state", () => button.IsLoading);
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}
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}
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}
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