mirror of https://github.com/ppy/osu
141 lines
5.6 KiB
C#
141 lines
5.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Lists;
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using osu.Framework.Testing;
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using osu.Framework.Timing;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps;
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using osu.Game.Database;
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using osu.Game.Extensions;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Skinning.Legacy;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Screens.Play;
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using osu.Game.Screens.Play.HUD;
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using osu.Game.Skinning;
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using osu.Game.Storyboards;
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using osu.Game.Tests.Beatmaps;
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namespace osu.Game.Tests.Visual.Gameplay
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{
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public class TestSceneBeatmapSkinFallbacks : OsuPlayerTestScene
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{
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private ISkin currentBeatmapSkin;
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[Resolved]
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private SkinManager skinManager { get; set; }
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[Cached]
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private ScoreProcessor scoreProcessor = new ScoreProcessor(new OsuRuleset());
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[Cached(typeof(HealthProcessor))]
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private HealthProcessor healthProcessor = new DrainingHealthProcessor(0);
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[Cached]
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private GameplayState gameplayState = new GameplayState(new TestBeatmap(new OsuRuleset().RulesetInfo), new OsuRuleset());
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[Cached]
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private readonly GameplayClock gameplayClock = new GameplayClock(new FramedClock());
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protected override bool HasCustomSteps => true;
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[Test]
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public void TestEmptyLegacyBeatmapSkinFallsBack()
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{
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CreateSkinTest(DefaultSkin.CreateInfo(), () => new LegacyBeatmapSkin(new BeatmapInfo(), null));
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AddUntilStep("wait for hud load", () => Player.ChildrenOfType<SkinnableTargetContainer>().All(c => c.ComponentsLoaded));
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AddAssert("hud from default skin", () => AssertComponentsFromExpectedSource(SkinnableTarget.MainHUDComponents, skinManager.CurrentSkin.Value));
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}
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protected void CreateSkinTest(SkinInfo gameCurrentSkin, Func<ISkin> getBeatmapSkin)
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{
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CreateTest(() =>
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{
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AddStep("setup skins", () =>
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{
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skinManager.CurrentSkinInfo.Value = gameCurrentSkin.ToLiveUnmanaged();
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currentBeatmapSkin = getBeatmapSkin();
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});
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});
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}
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protected bool AssertComponentsFromExpectedSource(SkinnableTarget target, ISkin expectedSource)
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{
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var actualComponentsContainer = Player.ChildrenOfType<SkinnableTargetContainer>().First(s => s.Target == target)
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.ChildrenOfType<SkinnableTargetComponentsContainer>().SingleOrDefault();
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if (actualComponentsContainer == null)
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return false;
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var actualInfo = actualComponentsContainer.CreateSkinnableInfo();
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var expectedComponentsContainer = (SkinnableTargetComponentsContainer)expectedSource.GetDrawableComponent(new SkinnableTargetComponent(target));
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if (expectedComponentsContainer == null)
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return false;
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var expectedComponentsAdjustmentContainer = new Container
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{
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Position = actualComponentsContainer.Parent.ToSpaceOfOtherDrawable(actualComponentsContainer.DrawPosition, Content),
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Size = actualComponentsContainer.DrawSize,
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Child = expectedComponentsContainer,
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};
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Add(expectedComponentsAdjustmentContainer);
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expectedComponentsAdjustmentContainer.UpdateSubTree();
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var expectedInfo = expectedComponentsContainer.CreateSkinnableInfo();
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Remove(expectedComponentsAdjustmentContainer);
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return almostEqual(actualInfo, expectedInfo);
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}
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private static bool almostEqual(SkinnableInfo info, SkinnableInfo other) =>
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other != null
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&& info.Type == other.Type
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&& info.Anchor == other.Anchor
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&& info.Origin == other.Origin
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&& Precision.AlmostEquals(info.Position, other.Position, 1)
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&& Precision.AlmostEquals(info.Scale, other.Scale)
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&& Precision.AlmostEquals(info.Rotation, other.Rotation)
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&& info.Children.SequenceEqual(other.Children, new FuncEqualityComparer<SkinnableInfo>(almostEqual));
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protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null)
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=> new CustomSkinWorkingBeatmap(beatmap, storyboard, Clock, Audio, currentBeatmapSkin);
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protected override Ruleset CreatePlayerRuleset() => new TestOsuRuleset();
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private class CustomSkinWorkingBeatmap : ClockBackedTestWorkingBeatmap
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{
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private readonly ISkin beatmapSkin;
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public CustomSkinWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard, IFrameBasedClock referenceClock, AudioManager audio, ISkin beatmapSkin)
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: base(beatmap, storyboard, referenceClock, audio)
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{
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this.beatmapSkin = beatmapSkin;
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}
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protected internal override ISkin GetSkin() => beatmapSkin;
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}
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private class TestOsuRuleset : OsuRuleset
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{
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public override ISkin CreateLegacySkinProvider(ISkin skin, IBeatmap beatmap) => new TestOsuLegacySkinTransformer(skin);
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private class TestOsuLegacySkinTransformer : OsuLegacySkinTransformer
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{
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public TestOsuLegacySkinTransformer(ISkin skin)
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: base(skin)
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{
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}
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}
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}
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}
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}
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