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.vscode
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Update vscode launch.json files for all other projects
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2022-02-25 14:28:54 +01:00 |
Editor
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Migrate taiko editor saving test scene to `EditorSavingTestScene`
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2022-01-26 07:57:46 +03:00 |
Mods
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Resources
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Skinning
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Merge pull request #16505 from peppy/remove-base-difficulty-usage
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2022-01-19 13:53:55 +09:00 |
DrawableTaikoRulesetTestScene.cs
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Merge pull request #16505 from peppy/remove-base-difficulty-usage
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2022-01-19 13:53:55 +09:00 |
DrawableTestHit.cs
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Update with keybinding changes
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2021-09-16 18:26:12 +09:00 |
DrawableTestStrongHit.cs
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Update with keybinding changes
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2021-09-16 18:26:12 +09:00 |
HitObjectApplicationTestScene.cs
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TaikoBeatmapConversionTest.cs
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Replace usage of `TimeoutAttribute` to fix beatmap conversion test failures
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2022-01-04 11:51:41 +09:00 |
TaikoDifficultyCalculatorTest.cs
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Add tests for diffcalc max combo
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2022-01-23 11:25:22 +08:00 |
TaikoLegacyModConversionTest.cs
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TestSceneBarLineApplication.cs
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TestSceneDrumRollApplication.cs
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TestSceneDrumRollJudgements.cs
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Resolve inspection
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2022-01-17 14:06:50 +09:00 |
TestSceneFlyingHits.cs
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Resolve inspection issues
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2022-04-14 13:11:11 +09:00 |
TestSceneHitApplication.cs
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TestSceneHits.cs
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TestSceneSampleOutput.cs
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Apply some second-pass inspections that appeared after previous changes
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2021-10-27 13:09:30 +09:00 |
TestSceneSwellJudgements.cs
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TestSceneTaikoHitObjectSamples.cs
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TestSceneTaikoPlayer.cs
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TestSceneTaikoSuddenDeath.cs
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Move HasPassed/HasFailed into GameplayState
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2022-02-01 14:46:24 +09:00 |
osu.Game.Rulesets.Taiko.Tests.csproj
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Revert `NUnit3TestAdaptor` (again)
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2022-02-15 17:06:34 +09:00 |