mirror of https://github.com/ppy/osu
35 lines
1.0 KiB
C#
35 lines
1.0 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Osu.Objects;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Tests
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{
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[TestFixture]
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public class TestSceneNoSpinnerStacking : TestSceneOsuPlayer
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{
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protected override IBeatmap CreateBeatmap(RulesetInfo ruleset)
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{
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var beatmap = new Beatmap
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{
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BeatmapInfo = new BeatmapInfo
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{
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Difficulty = new BeatmapDifficulty { OverallDifficulty = 10 },
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Ruleset = ruleset
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}
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};
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for (int i = 0; i < 512; i++)
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{
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if (i % 32 < 20)
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beatmap.HitObjects.Add(new Spinner { Position = new Vector2(256, 192), StartTime = i * 200, EndTime = (i * 200) + 100 });
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}
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return beatmap;
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}
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}
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}
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