osu/osu.Game.Rulesets.Osu.Tests/Editor
Bartłomiej Dach a1786f62d7
Fix test failure due to attempting to set non-present divisor
With the latest changes permitting fully custom beat snapping, the 1/3
snap divisor isn't immediately available in editor, requiring a switch
to "triplets" mode first.
2022-02-27 23:10:22 +01:00
..
Checks Remove all usage of `BaseDifficulty` (and access `Difficulty` instead) 2022-01-18 22:57:39 +09:00
TestSceneHitCirclePlacementBlueprint.cs
TestSceneHitCircleSelectionBlueprint.cs Rework hitobject blueprints to take in hitobject models 2021-05-13 19:53:32 +09:00
TestSceneObjectBeatSnap.cs
TestSceneObjectObjectSnap.cs
TestSceneOsuDistanceSnapGrid.cs Add far too many fixes for ruleset non-nullable requirements 2022-01-12 23:24:11 +09:00
TestSceneOsuEditor.cs
TestSceneOsuEditorGrids.cs Update test to match test beamap data 2021-09-21 23:45:03 +09:00
TestSceneOsuEditorHitAnimations.cs Also cover slider animation disable 2021-06-18 16:04:11 +02:00
TestSceneOsuEditorSelectInvalidPath.cs
TestScenePathControlPointVisualiser.cs Update missed tests 2021-08-26 13:47:10 +09:00
TestSceneSliderControlPointPiece.cs Add failing test for drag after placement moving last placed point sometimes 2021-12-23 09:06:03 +01:00
TestSceneSliderLengthValidity.cs
TestSceneSliderPlacementBlueprint.cs Remove bindable usage in `PathControlPoint` 2021-08-26 12:33:53 +09:00
TestSceneSliderSelectionBlueprint.cs Remove bindable usage in `PathControlPoint` 2021-08-26 12:33:53 +09:00
TestSceneSliderSnapping.cs Add test coverage for slider snapping when adding/removing control points 2022-01-07 15:47:02 +01:00
TestSceneSliderStreamConversion.cs Fix test failure due to attempting to set non-present divisor 2022-02-27 23:10:22 +01:00
TestSceneSliderVelocityAdjust.cs Add test coverage of saving velocity 2022-01-24 19:43:18 +09:00
TestSceneSpinnerPlacementBlueprint.cs
TestSceneSpinnerSelectionBlueprint.cs Rework hitobject blueprints to take in hitobject models 2021-05-13 19:53:32 +09:00
TestSliderScaling.cs