mirror of https://github.com/ppy/osu
75 lines
2.6 KiB
C#
75 lines
2.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using NUnit.Framework;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles;
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using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Tests.Visual;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Tests.Editor
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{
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public partial class TestSceneHitCircleSelectionBlueprint : SelectionBlueprintTestScene
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{
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private HitCircle hitCircle;
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private DrawableHitCircle drawableObject;
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private TestBlueprint blueprint;
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[SetUp]
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public void Setup() => Schedule(() =>
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{
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Clear();
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hitCircle = new HitCircle { Position = new Vector2(256, 192) };
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hitCircle.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = 2 });
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Add(drawableObject = new DrawableHitCircle(hitCircle));
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AddBlueprint(blueprint = new TestBlueprint(hitCircle), drawableObject);
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});
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[Test]
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public void TestInitialState()
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{
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AddAssert("blueprint positioned over hitobject", () => blueprint.CirclePiece.Position == hitCircle.Position);
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}
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[Test]
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public void TestMoveHitObject()
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{
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AddStep("move hitobject", () => hitCircle.Position = new Vector2(300, 225));
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AddAssert("blueprint positioned over hitobject", () => blueprint.CirclePiece.Position == hitCircle.Position);
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}
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[Test]
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public void TestMoveAfterApplyingDefaults()
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{
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AddStep("apply defaults", () => hitCircle.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = 2 }));
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AddStep("move hitobject", () => hitCircle.Position = new Vector2(300, 225));
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AddAssert("blueprint positioned over hitobject", () => blueprint.CirclePiece.Position == hitCircle.Position);
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}
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[Test]
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public void TestStackedHitObject()
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{
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AddStep("set stacking", () => hitCircle.StackHeight = 5);
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AddAssert("blueprint positioned over hitobject", () => blueprint.CirclePiece.Position == hitCircle.StackedPosition);
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}
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private partial class TestBlueprint : HitCircleSelectionBlueprint
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{
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public new HitCirclePiece CirclePiece => base.CirclePiece;
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public TestBlueprint(HitCircle circle)
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: base(circle)
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{
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}
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}
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}
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}
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